Gift category

Rank 2 Homid Gifts

A list of all Rank 2 Homid Breed Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For more, see All Homid Gifts.

8 Gifts Found

Showing 8
RANK2

Divide

Homid

Humanity excels at making tiny differences into massive gulfs. This can be seen in racism, sexism, and homophobia. This Gift rises up such hatred and suspicion. It is taught by a dog-spirit.

Source: Players' Guide to Garou (revised)View Gift
RANK2

Global Citizen

Homid

Some homid Garou have a propensity for travel that has them able to fit in wherever they go. This Gift takes this principle a step further. The Garou blends into different cultures, and inherently understand minor cultural traditions, faux pas, and quirks. To the untrained observer,she appears part of the group. Her skin and facial structure doesn't' change, but nobody seems to notice any difference in heritage. She does not become able to understand languages associated with the group; that's the purview of other Gifts such as the Homid Gift: Speech of the World and the Child of Gaia Gift: Speech of All Things. A chameleon-spirit teaches this Gift.

Source: Rage Across the World W20View Gift
RANK2

Jam Technology

HomidGlass Walkers

The werewolf can cause technological devices to cease functioning, albeit temporarily. Even the simplest of shaped objects will refuse to perform its function. A Gremlin -- a type of Wyld-spirit that enjoys breaking things -- teaches this Gift

Source: Core book revised / 20th Anniversary EditionView Gift
RANK2

Mark of the Wolf

Homid

The werewolf marks those she comes in contact with, leaving them to carry the same aura of the predator the Garou does. This subtle curse can wreak havoc in a target’s private or professional life, and is a favorite of many homids looking to provoke discord in the ranks of the enemy. A Lune teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK2

Rooftop Sprint

Homid

On occasion, a city Garou may find himself in a chase across the rooftops of his town. He may be pursuing a fleeing Wyrm-spirit or Black Spiral Dancer, or he might be running for his life from similar foes. Rooftop Sprint makes such a chase much more survivable — and even winnable — for the Garou who uses it. He becomes able to leap up and down several stories, and easily spring across open alleyways. The primary restriction on the character’s movement is that he cannot touch the ground, or the Gift’s effect ends at once.

Source: Book of the CityView Gift
RANK2

Speech of the World

HomidSilent Striders

This Gift allows Gaia’s warriors to read and wield the spirit of speech, bypassing the need to learn different languages and dialects. The Garou may speak and understand any human language she encounters, though she speaks with an obvious accent, marking her as an outsider. Speech of the World doesn’t convey literacy, nor is it an encyclopedia of cultural information. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK2

Staredown

Homid

By staring into the eyes of a human or animal, a werewolf can cause the target to flee in terror. This Gift can be used against other werewolves, but the target will freeze in place rather than flee. A ram or snake-spirit teaches this gift.

Source: Core book revisedView Gift
RANK2

Weaver's Eyes

Homid

Humanity has a knack for finding patterns everywhere, steeped as it is in the Weaver's influence. The homid can read the patterns in her enemies' behavior and the battlefield's dynamics to predict what will happen next. A Weaver-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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