Gift category

Homid Gifts

A list of all Homid Breed Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Homid Gifts of a specific rank, see the Werewolf Gifts section.

29 Gifts Found

Showing 29
RANK1

Apecraft's Blessings

Homid

Though many of Gaia’s children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK1

Master of Fire

HomidGet of FenrisCroatan

Once humans tamed fire to keep them warm and to drive off the wild beasts, they were humanity's ancient pact with the spirits of fire. The spirits of flame agree to hold back their hunger when the werewolf touches them. An ancestor spirit or a fire-spirit grants this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
RANK1

Persuasion

HomidFiannaGlass Walkers

This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. An ancestor-spirit teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
RANK1

Smell of Man

Homid

Creatures of the wild have leanred well that where man goes, death follows. With this Gift the werewolf enhances the human scent around him greatly, causing wild animals to feel uneasy and nervous. However, the scent also causes domestic animals to recognize the werewolf as their master. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK1

Stench and the City

HomidBone Gnawers

Many city Garou use this Gift when facing off against just about anything with a particularly sensitive nose: this can include other Garou, Black Spiral Dancers, and a host of normal animals or Wyrm-creatures. The Gift incapacitates its target by overwhelming its sense of smell with the stink of the city: sweat, blood, human waste, rot, smoke, and car exhaust.

Source: Book of the CityView Gift
RANK2

Divide

Homid

Humanity excels at making tiny differences into massive gulfs. This can be seen in racism, sexism, and homophobia. This Gift rises up such hatred and suspicion. It is taught by a dog-spirit.

Source: Players' Guide to Garou (revised)View Gift
RANK2

Global Citizen

Homid

Some homid Garou have a propensity for travel that has them able to fit in wherever they go. This Gift takes this principle a step further. The Garou blends into different cultures, and inherently understand minor cultural traditions, faux pas, and quirks. To the untrained observer,she appears part of the group. Her skin and facial structure doesn't' change, but nobody seems to notice any difference in heritage. She does not become able to understand languages associated with the group; that's the purview of other Gifts such as the Homid Gift: Speech of the World and the Child of Gaia Gift: Speech of All Things. A chameleon-spirit teaches this Gift.

Source: Rage Across the World W20View Gift
RANK2

Jam Technology

HomidGlass Walkers

The werewolf can cause technological devices to cease functioning, albeit temporarily. Even the simplest of shaped objects will refuse to perform its function. A Gremlin -- a type of Wyld-spirit that enjoys breaking things -- teaches this Gift

Source: Core book revised / 20th Anniversary EditionView Gift
RANK2

Mark of the Wolf

Homid

The werewolf marks those she comes in contact with, leaving them to carry the same aura of the predator the Garou does. This subtle curse can wreak havoc in a target’s private or professional life, and is a favorite of many homids looking to provoke discord in the ranks of the enemy. A Lune teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK2

Rooftop Sprint

Homid

On occasion, a city Garou may find himself in a chase across the rooftops of his town. He may be pursuing a fleeing Wyrm-spirit or Black Spiral Dancer, or he might be running for his life from similar foes. Rooftop Sprint makes such a chase much more survivable — and even winnable — for the Garou who uses it. He becomes able to leap up and down several stories, and easily spring across open alleyways. The primary restriction on the character’s movement is that he cannot touch the ground, or the Gift’s effect ends at once.

Source: Book of the CityView Gift
RANK2

Speech of the World

HomidSilent Striders

This Gift allows Gaia’s warriors to read and wield the spirit of speech, bypassing the need to learn different languages and dialects. The Garou may speak and understand any human language she encounters, though she speaks with an obvious accent, marking her as an outsider. Speech of the World doesn’t convey literacy, nor is it an encyclopedia of cultural information. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK2

Staredown

Homid

By staring into the eyes of a human or animal, a werewolf can cause the target to flee in terror. This Gift can be used against other werewolves, but the target will freeze in place rather than flee. A ram or snake-spirit teaches this gift.

Source: Core book revisedView Gift
RANK2

Weaver's Eyes

Homid

Humanity has a knack for finding patterns everywhere, steeped as it is in the Weaver's influence. The homid can read the patterns in her enemies' behavior and the battlefield's dynamics to predict what will happen next. A Weaver-spirit teaches this Gift.

Source: Changing Ways W20View Gift
RANK3

Calm the Savage Beast

HomidChildren of Gaia

Even the most callous of homids can sympathize with the Rage that moves their fellow Garou in the final days. This Gift allows the werewolf to lend a frenzying Garou the will to escape her Rage’s hold over her. It is taught by an ancestor-spirit.

Source: 20th Anniversary EditionView Gift
RANK3

Cowing the Bullet

Homid

The spirits of tools recognize man as their master; as a result, they become reluctant to harm the homid. A Weaver-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK3

Disquiet

Homid

This Gift makes its target feel inexplicably depressed and withdrawn. The subject finds it difficult to draw on his full emotion or to maintain any type of concentration. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK3

Gaia's Toolbox

Homid

Garou are half wolf, and so runners after prey. But they are also half human, and thus toolmakers and tool users whose brains and hands enable them to control far more of the cosmos. This Gift allows the Garou to see how any tool fits into the greater “toolmaker puzzle”: the question of how humans can survive their own cleverness. A monkey-spirit teaches this Gift.

Source: Book of the CityView Gift
RANK3

Rally the Troops

Homid

Being more than human, the homid can gather people quickly with a single command, bending them to a common task. She can rally a small army to hunt her enemies, preside over a heroic rescue effort during a crisis, or rouse a crowd to heckling a speaker. An ancestor-spirit teaches this Gift.

Source: Changing Ways W20View Gift
RANK3

Reshape Object

HomidBone GnawersFiannaGlass Walkers

The werewolf can shape once-living material (but not undead!) into a variety of objects instantly. Trees may become shelter, buck antlers become spears, animal hides become armor, and flowers become perfumes. The item will resemble the object from which it was shaped (e.g., the aforementioned spear is made of antler, not wood). A Pattern Spider -- one of the Weaver's spirits -- teaches this Gift.

Source: Core book revisedView Gift
RANK3

Tongues

HomidGlass WalkersSilent Striders

This Gift allows the user to read or write any human language encountered, no matter how ancient or obscure. Galliards often use this Gift when translating ancient texts to revive old legends or compose new songs for moots. This Gift is taught by a Raven-spirit.

Source: Player's Guide Second Edition / 20th Anniversary EditionView Gift
RANK4

Body Shift

HomidAhrounGet of Fenris

Garou raised in the shifting maze of human society are well-prepared for the endless adaptations Gaia demands of her protectors. An ancestor-spirit teaches this Gift.

Source: 20th AnniversaryView Gift
RANK4

Bury the Wolf

Homid

The war against the Wyrm isn’t always a matter of slashing claws and righteous fury — sometimes duplicity is required. A werewolf can temporarily “restrain” her inner wolf and appear to be a normal human. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK4

Cocoon

Homid

The werewolf can wrap himself in a thick, opaque sarcophagus-like epidermis, making him immobile but near-impervious to harm. This cocoon grants him immunity to fire, starvation, gas, high pressure, cold and similar environmental hazards. An insect or Weaver-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK4

Spirit Ward

Homid

A werewolf with this Gift may protect himself from spirits by performing a quick warding rite. To use this Gift, the werewolf draws an invisible pictogram in the air that scares and unnerves any nearby spirits (except pack totems or caern spirits). The symbol travels with the werewolf as long as it lasts. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK4

Web of Knowledge

Homid

In the Digital Age of humanity, tiny spirits of information and knowledge spring into being every second, flitting between objects of curiosity and carrying with them the answers to all manner of questions. The homid can attune herself to these streams of consciousness, circumventing the need for books or special training during an investigation. A Pattern Spider teaches this Gift.

Source: Changing Ways W20View Gift
RANK5

Assimilation

Homid

A werewolf with this Gift blends smoothly into any culture, no matter how strange or unfamiliar he might normally find it. He could slip among Bedouin nomads as if he were one of them, or he could shop in a Chinese market without anyone noticing that he does not belong. The Gift doesn't hide racial differences, but it does allow the user to mimic the behaviors and mannerisms of a native. It also grants the ability to speak and understand the culture's language, although this knowledge vanishes as the Gift ends. Ancestor-spirits teach this gift.

Source: Core book revisedView Gift
RANK5

Part the Veil

Homid

With this Gift, a werewolf may immunize any human from the Delirium for a scene. In this way, the human can interact with Garou without deleterious effects. However, the human will forget much of what he knows if the Delirium is induced in him at a later date. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
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