Balance
The Stargazer is able to walk across any ledge, rope, etc., no matter how thin or slippery. Wind-spirits teach this Gift.
Every Gift associated with Wind in the Wyrmfoe Werewolf: The Apocalypse database.
The Stargazer is able to walk across any ledge, rope, etc., no matter how thin or slippery. Wind-spirits teach this Gift.
(Camp: Crescent Moon)
The Garou calls up a strong (20 mpg), cold breeze and directs it at whim. This breeze chills anyone not prepared for it, and it disperses (or redirects) clouds of vapor (including tear gas or airborne toxins) or swarms of insects. A wind-spirit teaches this Gift.
The Wendigo may call upon wind-spirits for knowledge and guidance. He can ask them one question, which must concern the immediate area (wind-spirits have notoriously short attention spans). A wind-spirit teaches this Gift.
(Hakken)
Hakken may use their blades to injure Wyrm creatures at a distance. This Gift is taught by a metal or wind-spirit.
Camp: Sacred Thread
The warrior-teacher caste of the Sacred Thread is able to focus in on the mystic power underlying each and every word. Even a ksatriya without a weapon may conjure one using nothing more than the sound of his own voice. This Gift is taught by a wind-spirit.
This Gift grants the ability to see through fog, pitch darkness and even recognize illusions or invisibility. A wind-spirit teaches this Gift.
Unleashing a deafening howl that resonates powerfully, the lupus smashes the paltry fruits of mankind's labor. Storm- and wind-spirits teach this Gift.
Although perfectly visible to all others, this Gift renders the werewolf undetectable to spirits. A wind-spirit teaches this Gift.
Philodox are masters of judgment, and this trait extends even into the field of battle. By watching an opponent's fighting style, the werewolf can evaluate his strengths and weaknesses. Snake- and wind-spirits teach this Gift.
A Stargazer may use weapons, but most need none. This Gift allows a Stargazer to take an opponent's weapon upon their attack. This Gift is taught by a wind-spirit.
Music, poetry and catchphrases are contagious, sweeping across cultures and communities like a breeze through trees. The Galliard knows how to take advantage of this habit of social creatures, sending her messages across the world one ear at a time. Wind-spirits and Net-Spiders can teach this Gift.
This Gift grants a Garou a mystical aegis protecting her from attacks. This is not a literal shield; rather, strikes simply fail to hit vital areas, bullets defects of a belt buckle and circumstance otherwise conspires to prevent blows from landing solidly on the warrior while this ability is in effect. A wind-spirit teaches this Gift.
The greatest Stargazers have no fear of fighting even a horde of opponents. They are able to not only avoid their foes' attacks, but they can actually channel those attacks into other enemies. A Stargazer with this Gift can even redirect a single foe's attacks upon himself. A wind-spirit teaches this Gift.