Gifts by teaching spirit

Snake

Every Gift associated with Snake in the Wyrmfoe Werewolf: The Apocalypse database.

12 Gifts Found

Showing 12
RANK1

Hidden Killer

Red Talons

The Red Talons did not survive for so many years without learning ways to conceal themselves. This Gift allows a Garou to leave behind no physical evidence that would betray her hand (or claws and teeth) in a slaying. This Gift is taught my a snake-spirit.

Source: Tribebook: Red Talons (revised)View Gift
RANK1

Shed

Metis

The Garou knows the trick of shedding and growing fur at an alarming rate. This Gift makes the Garou especially difficult to grapple successfully; opponents find themselves holding tufts of fur instead of their target. The Garou can also slide through tight spaces using his shedding fur as natural lubrication. A lizard-spirit or snake-spirit teaches this Gift.

Source: Player's Guide Second EditionView Gift
RANK2

Coils of the Serpent

UktenaBunyip

Using this Gift, an Uktena can call forth dark tentacles of mist or fog that wrap around enemies and hold them in a viselike grip. Each coil is four feet long and possesses the same Physical characteristics as the werewolf who summons the coils. Any snake-spirit can teach this Gift.

Source: Tribebook: Uktena (revised)View Gift
RANK2

Garafena's Crown

Glass Walkers

Garafena was a mythical serpent in Russian folklore that sat upon a golden crown and was called upon to give blessing to his followers. A recent Gift that has only been known since 1998, Garafena now offers his blessings to any Garou who wears his mark. This Gift is taught by a snake-spirit.

Source: Players' Guide to Garou (revised)View Gift
RANK2

Staredown

Homid

By staring into the eyes of a human or animal, a werewolf can cause the target to flee in terror. This Gift can be used against other werewolves, but the target will freeze in place rather than flee. A ram or snake-spirit teaches this gift.

Source: Core book revisedView Gift
RANK2

Steel Made Flesh

Glass Walkers

Camp: Cyber Dogs

Sometimes it's useful to take a step back in order to facilitate many steps forward. An example would be in airports or other places with metal detectors. This Gift allows the Garou to change all cybernetics in his body back into flesh. While flesh, cybernetics do not operate. A snake or cicada-spirit teaches this Gift.

Source: Tribebook: Glass Walkers (Revised)View Gift
RANK3

Venom Blood

Get of Fenris

The Garou may change her blood into a black, acidic bile that poisons anyone unlucky enough to come into contact with it. A snake- or spider-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK3

Weak Arm

Philodox

Philodox are masters of judgment, and this trait extends even into the field of battle. By watching an opponent's fighting style, the werewolf can evaluate his strengths and weaknesses. Snake- and wind-spirits teach this Gift.

Source: Core book revisedView Gift
RANK4

Bark of Willow

Wendigo

Unlike Resist Pain, which allows a character to ignore pain through force of will, but still feel it, this Gift allows the Wendigo to numb herself to pain completely, enabling her to endure pain for much longer periods of time, even days. This causes the character to be unable to judge the severity of her wounds or fatigue, and may lead her to continue on unwisely, causing herself further damage during combat while frightening her enemy with her seeming imperviousness. If the pain inflicted upon the Garou is not combative, i.e., she is undergoing a surgical operation or needs to cross a wall of flames, she may concentrate her will to keep from unwittingly furthering the damage to herself, and to bolster the confidence and courage of any Garou aiding her. This Gift is taught by a snake-spirit.

Source: Wendigo Tribebook (revised)View Gift
RANK4

Black Mamba Strike

Ahroun

Between one blink and the next, the Ahroun is there to bury his claws in his unsuspecting prey. He can dash across the battlefield with astonishing speed when he's ready to strike. A snake-spirit teaches this Gift.

Source: Changing Ways W20View Gift
RANK4

Rattler's Bite

Metis

The metis’s eyeteeth lengthen, and she can inject a deadly poison with her bite. Some elder Garou look down upon this Gift as a deformity. Spider- and snake-spirits teach this Gift.

Source: 20th Anniversary EditionView Gift
RANK4

Wither Limb

Metis

With a snarl and an angry gaze, the werewolf forces a target's arm or leg to twist, desiccate and wither, making it useless. Creatures with regenerative abilities will restore the limb to full function after one scene; otherwise, the effects are permanent. Snake-spirits, spider-spirits and other venomous spirits teach this Gift. Some werewolves even invoke spirits of disease to learn this Gift.

Source: Core book revisedView Gift
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