Gifts by teaching spirit

No Spirit Listed

Every Gift associated with No Spirit Listed in the Wyrmfoe Werewolf: The Apocalypse database.

12 Gifts Found

Showing 12
RANK1

Cooking

Bone Gnawers

The Garou must have a small pot (a coffee can will do) and a ladle or spoon to use this Gift. He places whatever he can find into the pot -- trash, beer cans, old newspapers, etc. -- adds water (spit counts) and stirs. The result is a pasty, bland-tasting mush that is nevertheless edible and filling.

Source: Core book revisedView Gift
RANK1

Dead Stick

Wendigo

In these last days, the falling of any Garou is tragic, and the pain of losing a packmate digs deep. But it remains better to know for certain than wonder and futilely hope he might return. This Gift allows the Wendigo to know if a packmate is indeed dead, and if so, where the remains lie. The Wendigo stabs a stick into the ground and waits till morning. If the packmate is alive, the stick will stand perfectly upright. If not, the stick will heavily lean in the direction of his body.

Source: Players' Guide to Garou (revised)View Gift
RANK2

Dead End

Bone Gnawers

Through a bit of graffiti and casual sabotage, the Garou can discourage anyone who wants to track him, follow him, or even take interest in his affairs. The werewolf can alter a sign, spray-paint directional information, or perhaps just simply turn street signs the wrong way to misdirect people who find it. This Gift works far better on humans than supernatural creatures. Some urban werewolves attempt this Gift two or three times a week to keep their stomping grounds hidden (rather like a lesser version of the Rite of the Signpost, listed below).

Source: Tribebook: Bone Gnawers (Revised)View Gift
RANK2

Ritual Tuning

Galliard

The Galliard sets the stage for a rite, performing a prelude before it begins that helps to catch the attention of the spirit world and put the attending Garou in the right frame of mind for the ritual. Any kind of performance can accompany this Gift, including dance, music, and song, howling, a rousing story or the recitation of a grand epic. Any others who wish to join in may do so; in fact, multiple Galliards using this Gift together can boost the rite even further.

Source: Changing Ways W20View Gift
RANK2

Stone-Throwing Devil

Bone Gnawers

Anything you can throw as a weapon becomes deadlier. If your Garou is the sort of bastard that throws rocks during city riots, dumps garbage on policemen from a fire escape, or tosses around furniture in bar brawls, then this Gift is for you.

Source: Tribebook: Bone Gnawers (Revised)View Gift
RANK4

Call the Cannibal Spirit

Wendigo

By dancing under the night sky, the werewolf can summon an avatar of Great Wendigo to hunt down a target of the Garou's choice. The Garou must possess a piece of his target whose heart the Wendigo devours.

Source: Core book revisedView Gift
RANK4

Grasp the Beyond

Theurge

The Garou may take things to and from the Umbra without having to dedicate them to herself (see the Rite of Talisman Dedication). This Gift affects humans and animals, both willing and unwilling. Garou often use this power to take loyal Kinfolk with them on Umbral quests or to heal injured Kinfolk -- both body and soul -- in mystic Glens.

Source: Core book revisedView Gift
RANK4

Shadowplay

Theurge

The Theurge breathes life into her shadow, which can then perform tasks for her. The shadow moves about independently with the same abilities as its creator. The Theurge's emissary can cause lifesaving distractions, pick up remote objects and even fight battles.

Source: Player's Guide Second EditionView Gift
RANK4

Song of the Dire

Fianna

The Fianna sings a battle song to empower her comrades as she enters a fray. Driven by their packmate, the embattled Garou double their efforts to defeat the foe. The Black Spiral Dancers have learned to turn tail and flee upon hearing the lyrics of this dread Gift.

Source: Player's Guide Second EditionView Gift
RANK5

Chaos Mechanics

Glass Walkers

Werewolves pulse with the Wyld's energy, of course, but all creatures with form and nature have something of the Weaver in them, or so the Glass Walkers argue. Upon learning this Gift, the Glass Walker reconciles these two sides of his being, and he can summon primal energy and mystical form at the same time.

Source: Core book revisedView Gift
RANK5

Survivor

Bone GnawersCroatan

This Gift confers temporary immunity to many environmental factors. The Garou has no need of food, water or sleep, and she does not suffer from temperature extremes. She is also immune to natural diseases and poisons. Wyrm toxins will still affect her, but at half their normal potency.

Source: Core book revised / 20th Anniversary EditionView Gift
RANK5

Thousand Forms

Ragabash

Most trickster archetypes are shapeshifters, and the Ragabash is no different. The Garou with this Gift may change herself into any animal between the sizes of a small bird and a bison. The Garou gains all the special powers (flight, gills, poison, sensory abilities, etc.) of the animal she mimics. She may not take the form of Wyrm-beasts (not that she would wish to!), but she may take the form of mythical beasts with some extra effort.

Source: Core book revisedView Gift
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