Gift category

Theurge Gifts

A list of all Theurge Auspice Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Theurge Gifts of a specific rank, see the Werewolf Gifts section.

46 Gifts Found

Showing 46
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Airt Perception

Theurge

Using this Gift, a Theurge can roughly identify a spirit by its airt -- the trail left in the wake of a spirit's passing. This works essentially like tracking in the corporeal world, and is no more informative -- a hunter can tell deer tracks from bison tracks, but can't learn anything meaningful about an unknown creature. Also, powerful and subtle spirits are often able to disguise their airts. Any ancestor-spirit renowned as a great hunter can teach this Gift.

Source: Book of AuspicesView Gift
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Hear the Silence

Theurge

In tune with all things hidden, the Theurge can hear the tell-tale whispers of secret-spirits whenever someone nearby bears the burden of hidden knowledge. A crow- or raven-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Mother's Touch

TheurgeBlack FuriesChildren of GaiaGlass WalkersBunyip

Camp: Wise Guys

Camp: Order of Our Merciful Mother (Black Furies)

The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits or the undead with this Gift. A bear- or unicorn-spirit teaches this Gift.

Source: Core book revised / 20th Anniversary Edition / Glass Walker TribebookView Gift
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Sense Chiminage

Theurge

Theurges have ways of knowing all manner of secret things other Garou would wish stayed hidden; with this Gift, they can learn where the balance of chiminage lies with any spiritually aware being with a glance. The Gift reveals if the target has paid all proper obligations to the spirits, if he has ignored a debt or engaged in blasphemy against his totem or other spiritual patrons. An owl-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Sense Weaver

Theurge

The Garou may sense Weaver energies or spirits in the nearby area. This Gift is taught by any Gaian spirit.

Source: UmbraView Gift
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Sense Wyld

LupusTheurgeBlack Furies

The Garou may sense Wyld energies or spirits in the nearby area. Any Gaian spirit can teach this Gift.

Source: UmbraView Gift
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Sense Wyrm

MetisTheurgeBlack FuriesSilent StridersSilver FangsStargazersUktenaWhite Howlers

The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eated tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.

Source: Core book revised / 20th AnniversaryView Gift
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Spirit Snare

Theurge

The Theurge casts out an invisible, mystic net which entangles hostile spirits, confounding them with a mixture of magical force and long-broken but still potent Gaian law. An owl-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Spirit Speech

TheurgeUktena

This Gift allows the Garou to communicate with encountered spirits. The Garou is thus able to address them whether they wish to be adddressed or not. Of course, nothing (usually) prevents the spirit from ignoring the Theurge or leaving. Any spirit can teach this Gift.

Source: Core book revisedView Gift
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Umbral Tether

Theurge

Although most Theurges would never admit it, even they can become lost in the spirit world from time to time. This Gift allows the werewolf to spin a spiritual line, resembling spider silk, behind her as she explores the Umbra. Only the Garou using the Gift can see the trail, thus increasing the Theurge's reputation as master of the spirit world. A spider-spirit teaches this Gift.

Source: Player's Guide Second Edition (where it was rank 2); 20th Anniversary EditionView Gift
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Battle Mandala

Theurge

A mystical sigil burns itself into the ground around the Theurge, visible only to those with Gnosis ratings. This circle drains the Essence from spirits caught within its web. A spider- or antlion-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Blood Life

Theurge

Many things reside in the blood, both mundane and mystical. Heritage, power, magical connections, and life-giving nutrients all pulse through the veins of living creatures, encompassing their life experiences. The Theurge can gain insight from these experiences by tasting the blood of her prey. An insect-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Command Spirit

Theurge

The Theurge can give simple commands to encountered spirits and expect a measure of compliance. This Gift does not grant the ability to summon spirits. It enables the user only to coerce them to obey. Any Incarna avatar can teach this Gift.

Source: Core book revisedView Gift
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Eyes of the Lynx

Theurge

Lynx-spirits, embodying the Umbral ideal of their earthly counterparts' powerful eyesight, can see even beyond physical obstacles. Theurges who learn this Gift can peer through walls or beneath the earth. A lynx-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Sight from Beyond

TheurgeRed Talons

When danger stalks the Garou or momentous events are in the offing, visions begin striking the Garou without warning. The nature of the danger is veiled in metaphor -- a powerful vampire may appear in the Theurge's dream as a bloody skeleton, while an impending battle might be heralded by dreams of carrion crows. Cros-spirits teach this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Spirit Knife

Theurge

Using this Gift, a Theurge can imbue a knife -- or any other weapon she hand-crafted herself -- with the power to strike across the Gauntlet, affecting enemies on the other side. This Gift conveys no ability to see across the Gauntlet beyond what the Garou normally possesses, however. A Wasp-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Spirit Skin

Theurge

Generally, spirits are fairly friendly to Garou, at least ones that aren't automatically hostile to anything. That doesn't mean, however, that they treat a Garou exactly the same as they treat other spirits, and that's where this Gift comes in handy. By activating it within the Umbra, the Theurge disguises herself as a spirit (usually a wolf spirit) to all concerned. She still physically looks exactly like her Lupus form, she simply gives the impression of a spirit rather than Garou. Some Theurge have also used the Gift to throw off pursuit by hiding in a pack of wolf spirits. A chameleon-spirit teaches this Gift.

Source: Players' Guide to Garou (revised)View Gift
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The Spirits' Displeasure

Theurge

Theurges use this Gift as a form of mystical warning against those who have offended the spirits. It causes the victim to suffer ill luck, and to witness an omen from his own culture indicating foreboding or cosmological displeasure. Note that many modern people may not recognize an omen as an omen, but they will still find it unsettling by it's very nature. A Stormcrow teaches this Gift.

Source: Book of AuspicesView Gift
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Castigate

Theurge

The Theurge calls upon the spirits to revoke their favor from another Garou; she must verbally state the target's offenses against the spirit worlds, and the target must be present; if successful, the target loses both Renown and spiritual Gifts. A hyena-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Evocation of the Ceremony

Theurge

Rituals are not used only to evoke supernatural effects; they also have an inherent value to Theurges in and of themselves. Using this Gift, the Garou evokes a sense of awe, reverence and holy mystery through ritualistic behavior -- anything from a Garou rite to a Catholic sacrament. Along with any normal mystical effect, the ceremony produces a sense of reaffirmation and cosmological belonging in everybody who participates. While Theurges usually use this effect to strengthen sincere spiritual devotions or build community among Garou, it's just as easily abused to keep participants in a rite in ignorant, dogmatic fear of the supernatural world -- the Theurge's intent, not the nature of the Gift, determines which is the case. An enigmatic spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Exorcism

Theurge

This is the Gift of ejecting spirits from places or objects, whether they are there voluntarily or are bound there. Any Incarna avatar can teach this Gift.

Source: Core book revisedView Gift
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Name the Spirit

LupusTheurge

A werewolf with this Gift becomes familiar with the ways of the Umbra. He can sense the type and approximate Trait levels (Rage, Gnosis, Willpower) of spirits. A spirit servant of the Uktena totem teaches this Gift.

Source: Core book revisedView Gift
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Parting the Velvet Curtain

TheurgeChildren of Gaia

The Garou with this Gift may open the Gauntlet, physically transporting creatures other than shapeshifters into the Umbra. This Gift is taught by a turtle-spirit.

Source: UmbraView Gift
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Prophetic Vision

Theurge

This Gift enables the Garou to receive a vision of the future based on the study of the night sky. The vision usually reveals itself in astrological terms ("Lu-Bat's influence suggests an attitude of acceptance towards the events of the next several days" or "The intervention of Shantar indicates that changes may occur rapidly in the near future"). This Gift is taught by a star-spirit.

Source: Rage Across the HeavensView Gift
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Pulse of the Invisible

TheurgeBunyip

Spirits fill the world around the Garou, and none knows this fact better than the Theurge. This Gift grants constant awareness of the spirit world. Even in the physical world, the Theurge with this Gift can interact with spirits in the Penumbra at will. While most spirit activity is barely worth watching, the Theurge will be aware of any dramatic changes. Any spirit can teach this Gift.

Source: Core book revisedView Gift
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Spirit Path

Theurge

The Umbra can often confuse the senses of even the most perceptive tracker. The Theurge who possesses this Gift can track a particular spirit anywhere in the spirit world. As long as the Garou knows the spirit's name, she can find that spirit no matter which Umbral realm it takes refuge in. A cockroach-spirit can teach this Gift.

Source: Player's Guide Second EditionView Gift
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Umbral Camouflage

Theurge

Although perfectly visible to all others, this Gift renders the werewolf undetectable to spirits. A wind-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Umbral Sight

TheurgeUktena

Although all Garou can Peek from the Penumbra into the Realm, the Theurge is capable of shifting his sight into the Penumbra from the physical world. This Gift is taught by an owl-spirit.

Source: Player's Guide Second EditionView Gift
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Umbral Tracking

Theurge

Usually only the Garou who creates an Umbral tether can see it. If a Theurge has this Gift, that is no longer true. This Gift is taught by a fly spirit.

Source: Players' Guide to Garou (revised)View Gift
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Watchful Eyes

Theurge

As a mouthpiece for the spirit world, the Theurge may invite its denizens to witness the wrongs of her enemies and render silent judgment. She appears mysterious and terrible as a force of nature to those who would stand against her, whether they are consciously aware of the spiritual audience at her side or not. Any feline spirit can teach this Gift.

Source: Changing Ways W20View Gift
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Web Walker

TheurgeGlass Walkers

The Garou may move across the Pattern Web through the Umbra, ignored and unmolested by any Weaver-spirits in the area. This Gift is taught by any Weaver-spirit.

Source: UmbraView Gift
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Blurring the Mirror

Theurge

This Gift allows the Theurge to cloud the minds of other beings, making it impossible for them to find the Umbra or step sideways into it. Once used as a form of punishment for arrogant pups, this Gift is more often deployed as a weapon against Black Spiral Dancers in the days of the coming Apocalypse. A Weaver-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Grasp the Beyond

Theurge

The Garou may take things to and from the Umbra without having to dedicate them to herself (see the Rite of Talisman Dedication). This Gift affects humans and animals, both willing and unwilling. Garou often use this power to take loyal Kinfolk with them on Umbral quests or to heal injured Kinfolk -- both body and soul -- in mystic Glens.

Source: Core book revisedView Gift
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Placation

Theurge

Shamans from many diverse cultures are said to know secrets for placating angry ghosts and ancestors -- this Gift is one of them. A Theurge with this Gift always knows exactly what kind of sacrifice is necessary to make atonement for an offense against the spirit world, and is skilled in the secret methods of offering it. A spirit from the realm of Erebus teaches this Gift.

Source: Book of AuspicesView Gift
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Prophecy

Theurge

This Gift offers the Theurge true insight into the future. Such visions are sporadic and sometimes enigmatic, but unless a specific effort is made to change what is ahead, they are always accurate. An owl-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Shadowplay

Theurge

The Theurge breathes life into her shadow, which can then perform tasks for her. The shadow moves about independently with the same abilities as its creator. The Theurge's emissary can cause lifesaving distractions, pick up remote objects and even fight battles.

Source: Player's Guide Second EditionView Gift
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Spirit Blossom

Theurge

The Theurge plants a part of herself as a seed of spiritual puissance that blooms into power she can harvest. She must protect her offshoot, though; as a part of her, its pain is hers. A Glade Child teaches this Gift.

Source: Changing Ways W20sView Gift
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Spirit Drain

Theurge

The Garou may drain power from a spirit to feed his own resolve. A spirit servant of the Uktena totem teaches this Gift.

Source: Core book revisedView Gift
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Feral Lobotomy

Theurge

With but a thought, the Garou can devolve an opponent's mind to that of an animal, effectively destroying his intelligence. A spirit servant of the Griffin totem teaches this Gift.

Source: Core book revisedView Gift
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Healing the Soul

Theurge

Through a week-long ordeal of fasting, trance states and spirit communication, the Theurge is able to set the elements of the Triat into perfect balance within one individual's soul. Obviously, the subject to be healed must be willing, and the two individuals must remain in solitude (save for contact with spirits) for the duration. This Gift can cure insanity, ease emotional wounds, heal the effects of trauma and remove desensitization. If the spiritual injury was caused by ill conduct on the subject's part, however, this Gift can only benefit them once: even the greatest empath has little sympathy for those who willingly slide back into self-degradation after being helped out the first time. An avatar of Unicorn teaches this Gift.

Source: Book of AuspicesView Gift
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Malleable Spirit

Theurge

The Garou can change a spirit's form or purpose. A Chimerling teaches this Gift.

Source: Core book revisedView Gift
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Poisoned Legacy

Theurge

This most terrible Gift allows the Theurge to lay a great and malicious curse upon a victim of her choice. Such a stigma is irreversible, and will remain with the victim for all her life. The victim must be present, and the Theurge must verbally state her malediction. A spirit of hatred, or an animal spirit of a highly venomous animal, teaches this Gift.

Source: Book of AuspicesView Gift
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Spirit Vessel

Theurge

One of the best kept secrets of the Theurge elders is the ability to channel a spirit. For a short time, Garou and spirit become one creature with the abilities of both. Usually, the Garou remains in control, adding the spirit's Charms to her repertoire -- but sometimes things go awry. Elementals, especially fire elementals, understand the workings of this Gift. Banes can also teach this Gift -- but at a dangerous cost.

Source: Player's Guide Second EditionView Gift
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As In the Beginning

Theurge

The Theurge can tear away aeons of the Weaver’s works for a short while. This Gift rips down the Gauntlet entirely, merging the worlds of flesh and spirit as they were in the days of legend. Moreover, this mended region acts as a shining beacon to Gaian spirits, calling a flood of nature-spirits and other allies to assist the Theurge. An avatar of Gaia Herself teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Invoked Presence

Theurge

By using this awesome Gift, the Theurge can call upon an Incarna or Celestine directly, bringing their focus to bear on the area around him. This does not summon an Avatar; rather, the presence is a mystical permeation of the principle the invoked spirit represents. The Theurge will later need to repay the debt owed to the spirit he invoked before he can use this Gift again; this typically entails a strong geas, an extended spirit quest or the sacrifice of a valuable fetish. Any Celestine's avatar can teach this Gift.

Source: Book of AuspicesView Gift
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Rebirthing

Theurge

This gift was bestowed upon the Silver Fang Lupus Theurge Grimfang by Gaia herself. Upon his death, he will be reborn in the form of a cub somewhere within 2,000 miles of his demise. This is not a Past Life, but an actual reincarnation. At maturity, the cub will come into Grimfang's true powers.

Source: Rage: Warriors of the Apocalypse & 1st Edition Storyteller's HandbookView Gift
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