Gift category

Rank 4 Silent Strider Gifts

A list of all Rank 4 Silent Strider tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Silent Strider Gifts of all ranks, see All Silent Strider Gifts.

7 Gifts Found

Showing 7
RANK4

Attunement / Lay of the Land

Bone GnawersGlass WalkersSilent StridersUktena

(Lay of the Land)

The Garou may commune with the spirits of a city or town and gain information about the area from them, including rough population, enclaves of Garou or other being and secret tunnels. This Gift does not function in the wilderness, since the Bone Gnawers have lost the knack for conversing with such spirits easily. A rat-spirit teaches this Gift.

Source: Core book revised / Tribebook: Uktena (revised)View Gift
RANK4

Black Mark

Silent Striders

The Strider’s claws darken with the leaden sheen of the Dark Umbra, marking her foes fit for the attentions of the restless dead. An owl-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK4

Dam the Heartflood

Silent Striders

No other tribe among the Garou has as much hatred for vampires, for as just a cause, as the Silent Striders. It is no surprise then that the Striders sought out this Gift, searching long through the spirit world and the physical world for the secret to incapacitating a vampire. They found an answer from the spirit children of Cobra, who taught them a spirit-poison usable against the vampires who defiled Cobra's name.

Source: Tribebook: Silent Striders (revised)View Gift
RANK4

Guiding Hand of Djeheuty

Silent Striders

None could stay the words of Djeheuty, the messenger of the Gods. Those who have this Gift do not even have to accompany the message, but can send it on its way and be assured that it will reach its destination. The spirit of any migrating animal teaches this Gift.

Source: Players' Guide to Garou (revised)View Gift
RANK4

Mindblock

Silent StridersSilver FangsStargazers

(Camp: Swords of Night)

Upon learning this Gift, the Garou's mental defenses are strengthened to the utmost. A falcon-spirit teaches this Gift.

Source: Core book revised / Tribebook: Silent Striders (revised) / 20th Anniversary EditionView Gift
RANK4

Speed Beyond Thought

Silent Striders

The Garou can run at 10 times his normal land speed. The effects last for up to eight hours, during which the Garou can do nothing but concentrate on running. When the Gift's effects end, the Garou must eat immediately or face frenzy from hunger. A cheetah- or air-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK4

Touch of Death

Silent Striders

Camp: Eaters of the Dead

The Garou can inflict visions of death upon an unsuspecting opponent. Worse, these visions are highly personal premonitions of the opponent's untimely demise, as if someone "had walked over his grave." The fear this creates is paralyzing; in the worst cases, the victim falls catatonic and cannot be revived for days. On recovery, the stricken individual cannot remember details of what so terrified him, simply that involved his death. Victims who survive the encounter with the Eater of the Dead are forever marked with a white lock or patch of hair. This Gift is taught by a death-spirit.

Source: Tribebook: Silent Striders (revised)View Gift
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