Gift category

Rank 3 Silent Strider Gifts

A list of all Rank 3 Silent Strider tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Silent Strider Gifts of all ranks, see All Silent Strider Gifts.

8 Gifts Found

Showing 8
RANK3

Adaptation

Silent Striders

The Garou takes no damage from poison or disease, and he may exist in any environment, regardless of pressure, temperature or atmospheric condition. This Gift does not protect the Garou from hazardous situations (like falling), only hazardous environments. A bear-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK3

Death Track

Silent Striders

Sometimes someone's journey ends too soon, such as a man dying before he can tell the Silent Strider important information. Silent Striders with this Gift do not let the end of someone else's journey be the end of theirs. As long as the Silent Strider can find the body, they can then follow the trails of the spirit until they find the ghost. A servant of Owl teaches this Gift.

Source: Players' Guide to Garou (revised)View Gift
RANK3

Ghost Touched

Silent Striders

Camp: Harbingers

Once a Garou steps into the Dark Umbra, he carries an aura of death and decay with him always. The aura is difficult to see, but it is there nonetheless -- the perceptive might smell a faint must in his fur, or catch strange reflections in the pupils of his eyes. This Gift harnesses that deathly aura, weaving it into a protective shield against the attacks or special abilities of ghosts. This Gift is taught by the denizens of the Dark Umbra, and is not easily come by.

Source: Tribebook: Silent Strider (revised)View Gift
RANK3

Great Leap

Silent Striders

The Strider with this Gift can jump truly astounding distances. A jackrabbit-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK3

Long Running

Silent Striders

Whether the Garou is on foot or in a vehicle, this Gift allows him to reduce the travel time on a lengthy journey. Striders use this Gift only when the need is dire; usually, they prefer to see the sights and take their time. A horse-spirit can teach this Gift.

Source: Player's Guide Second EditionView Gift
RANK3

Mark of the Death-Wolf

Silent Striders

The Silent Strider uses his claws to gouge an eerie sigil into a nearby surface, which fascinates and attracts the unquiet dead. An owl-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK3

Scale of Ma'at

Silent Striders

The Halls of Ma'at are where the dead go to be judged; the liars, cheaters and murders are denied eternal life. The Silent Striders can invoke the judgement of Ma'at on the living, seeing through lies to find the ugly truth beneath. This Gift is taught by an ibis-spirit, the symbol of Thoth.

Source: Tribebook: Silent Striders (revised)View Gift
RANK3

Tongues

HomidGlass WalkersSilent Striders

This Gift allows the user to read or write any human language encountered, no matter how ancient or obscure. Galliards often use this Gift when translating ancient texts to revive old legends or compose new songs for moots. This Gift is taught by a Raven-spirit.

Source: Player's Guide Second Edition / 20th Anniversary EditionView Gift
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