Gift category

Rank 2 Gifts

A list of all Rank 2 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

209 Gifts Found

Showing 209
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Dreamwalk

Bunyip

The Bunyip had a distinct tie to the Umbra of their homeland, more powerful than that of most Garou. Although those who learn this Gift from Bunyip ancestor-spirits lack the Bunyip's inborn affinity for the Penumbra, they may still take great advantage of the Bunyip's wisdom.

Source: Past LivesView Gift
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Alter Scent

Ragabash

The Garou can change his scent trail to evade a hunter of leave a false trail. The Garou can reproduce any scent he has encountered, from deer to diesel trucks. A skunk-spirit teaches this Gift.

Source: Player's Guide Second EditionView Gift
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Another's Moccasins

Uktena

The human cultures of Uktena Kinfolk are too-frequently ignored or derided by the mainstream; their wolf Kin are persecuted as a matter of course. This Gift opens the eyes of the ignorant to life on the other side, showing them a new and (for a while, at least) fascinating perspective. By speaking briefly with the subject about the culture or species in question, the Garou can instill curiosity or appreciation for the culture -- or if particularly successful, an obsession with learning about and aiding the Kinfolk's people. The Earth Guides in particular use this Gift to nudge adversaries (usually in government or the media) into the role of allies. An ancestor-spirit teaches this Gift.

Source: Tribebook: Uktena (revised)View Gift
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Austere Mind

Silver Fangs

Camp: Austere Howl

The Silver Fangs of House Austere Howl have always valued self-control. To this end, they successfully petitioned a stone elemental to teach them this Gift that grant s them the emotional stoicism of a rock.

Source: Tribebook: Silver Fangs (revised)View Gift
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Awe

Silver Fangs

The Garou, simply by her bearing and strength, proves to others her mastery and right to rule other tribes. This Gift is taught by a Falcon spirit.

Source: Core book 2nd edView Gift
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Axis Mundi

LupusSilent Striders

By spending a Gnosis point, the lupus can center herself in relation to Gaia, and always know which direction she is traveling in or facing, no matter where she may be in the Gaia realms. In addition, the lupus carries her “territory” around with her, in a mystical sense. Wolves will detect this, and concede her  right to travel through their territories and hunt there. Even other lupus must make a Willpower roll not to recognize this right. Other animals will also recognize this, and not attack the intruder.

Source: Ways of the Wolf / 20th Anniversary EditionView Gift
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Battle Cry

Galliard

Imbuing her battle cry with a sharp and rousing edge, the Galliard readies her packmates for a fight, stirring their blood and warning them of danger. A lion- or wolf-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Battle Mandala

Theurge

A mystical sigil burns itself into the ground around the Theurge, visible only to those with Gnosis ratings. This circle drains the Essence from spirits caught within its web. A spider- or antlion-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Beastmind

Get of FenrisRed Talons

(Camp: Glorious Fist of Wotan)

The Garou can reduce the mental faculties of his victim to that of an animal for a short time. An avatar of Griffin teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Between the Cracks

Bone Gnawers

Urban blight is the very underbelly of the Wyrm, and the Bone Gnawers know it better than any other tribe. The werewolf’s instincts guide him to the nearest barren spot within an urban area — a place where no human has set foot in at least a week, one which is not only isolated and currently unoccupied, but also likely to remain so for the rest of the night. This may be a boarded-up, abandoned building, a vacant apartment, or even a dead subway station. Bone Gnawers find this Gift useful for securing ritual spaces, setting up ambushes while preserving the Litany, and finding a place to sleep for the night. Any urban spirit can teach this Gift.

Source: 20th Anniversary EditionView Gift
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Blissful Ignorance

RagabashBone GnawersSilent Striders

The Garou can become completely invisible to all senses, spirits or monitoring devices by remaining still. A chameleon-spirit teaches this Gift.

Source: Core book revisedView Gift
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Blood Life

Theurge

Many things reside in the blood, both mundane and mystical. Heritage, power, magical connections, and life-giving nutrients all pulse through the veins of living creatures, encompassing their life experiences. The Theurge can gain insight from these experiences by tasting the blood of her prey. An insect-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Brew

Fianna

The Fianna are renowned for their ability to drink liquor. Part of this legend stems from their ability to make it. With Brew the Garou can mystically transform a pitcher of any liquid into an alcoholic substance. This Gift can surreptitiously inebriate unsuspecting targets. A grain-spirit, and in some cases a worm-spirit, teaches this Gift.

Source: Player's Guide Second EditionView Gift
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Buffalo Run

The Garou can charge an opponent with amazing speed and devastating force. This Gift is taught by a buffalo-spirit.

Source: OutcastsView Gift
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Building a Legend

Philodox

The Philodox are the natural leaders of the Garou in times of peace, bolstered by the faith and trust given to them by their charges. Each time the werewolf is accorded Renown by his fellows, he experiences a surge of confidence. A lion-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Burrow

Metis

Those who learn this Gift gain the ability to burrow through the earth. They make a real tunnel, and others can follow them through it. The digger creates a burrow just large enough for her to go through. Others may follow, but they are limited by the size of the hole. The werewolf must be in Crinos, Hispo or Lupus form to use this Gift as she needs her claws for digging (although even metis without claws can use this Gift). The tunnel is not structurally sound, and it will collapse over time. Mole kindly teaches this Gift to all metis who seek him.

Source: Core book revisedView Gift
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Burrow

Metis

This Gift grants the ability to burrow through the earth, creating a tunnel roughly the size of the digger's body, which others can follow through. The werewolf must be in a form possessing claws to use this Gift. Mole-spirits teach this Gift.

Source: 20th Anniversary EditionView Gift
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Buzzword Language

Glass Walkers

Camp: Corporate Wolves

The Glass Walkers have always needed the ability to hide in plain sight more than other tribes by virtue of being in plain sight so much more often. As a result, they've developed many Gifts for communicating unnoticed, but very few have been so successful as this. The Corporate Wolf simply begins to babble in the incoherent - yet entirely accepted - toungue of modern business and the person he's talking to will completely comprehend his message, which can be totally unrelated to a single word in the conversation.

Source: Tribebook: Glass Walkers (Revised)View Gift
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Call Forth the Wyld

Uktena

Camp: Wyld Children

Using this Gift, a Garou can summon the Wyld in its raw essence to disrupt the manifestations of the Weaver. This energy must be concentrated to interfere with the working of machinery or technological items to be effective. Unlike the Homid Gift of Jam Technology, Call Forth the Wyld permanently disrupts the devices it affects. Barring costly repairs and replacement of fizzled parts, the item will never work properly again. Not that the items cease to function; they just work in an odd and unforeseen manner. Rather than merely creating a glitch, this Gift actually disrupts the Weaver energy by overpowering it with the chaos of the Wyld. Devices may function in reverse of normal (clocks run backward, cars only drive in reverse, computers print out information upside down) or may function in some totally random manner (guns explode when used; missiles reprogram themselves to hit a random target after initiating their own countdown and firing sequence; cars only function underwater). Creative anarchy should reign. Obviously, this Gift can be highly dangerous.

Source: Uktena TribebookView Gift
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Call of the Wyrm

Galliard

This dangerous Gift actually attracts creatures of the Wyrm. Galliards typically use the Call to bait an ambush or to flush prey from hiding. Any spirit servant of Gaia can teach this Gift.

Source: Core book revisedView Gift
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Call to Duty / Spectral Authority

PhilodoxSilent StridersWhite Howlers

(Camp: Wayfarers)

The White Howler Version is called Spectral Authority

Source: Core book revised / Tribebook: Silent Striders (revised) / White Howler TribebookView Gift
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Calm

Children of Gaia

This Gift imparts the secret of quelling the anger in others. A unicorn-spirit teaches this Gift.

Source: Core book revisedView Gift
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Ceridwen's Blood

Fianna

Blood has a power within it. With this Gift, a Fianna can tap the life-force within her own blood to restore a fallen ally. However, by doing so, she must suffer the wounds she heals. This Gift is taught by spirits allied to Stag.

Source: Fianna TribebookView Gift
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Clap of Thunder

Shadow Lords

The Garou slams her hands together and creates a mighty thunderclap that stuns those who hear it. A Stormcrow teaches this Gift.

Source: Core book revisedView Gift
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Coils of the Serpent

UktenaBunyip

Using this Gift, an Uktena can call forth dark tentacles of mist or fog that wrap around enemies and hold them in a viselike grip. Each coil is four feet long and possesses the same Physical characteristics as the werewolf who summons the coils. Any snake-spirit can teach this Gift.

Source: Tribebook: Uktena (revised)View Gift
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Cold Voice of Reason

Shadow Lords are skilled manipulators, and are renowned for their ability to both stall for time and talk their opponents into going about their business. This Gift gives that character trait supernatural force, holding assailants at bay while the Lord himself either escapes or calls on others for support. It must be used strategically to be effective, but it can be powerful when used in this fashion. This Gift is taught by a crow-spirit.

Source: Shadow Lords Tribebook RevisedView Gift
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Command Spirit

Theurge

The Theurge can give simple commands to encountered spirits and expect a measure of compliance. This Gift does not grant the ability to summon spirits. It enables the user only to coerce them to obey. Any Incarna avatar can teach this Gift.

Source: Core book revisedView Gift
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Command the Gathering

Philodox

The Philodox draws all eyes to herself with a great exclamation, a clap of her hands, the striking of klaive to shield, or some other such gesture. Until she has had her say, none may depart or interrupt her. A lion-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Cornered Rat

Bone Gnawers

When backed into a corner with nowhere to run, there are only two options — beg for mercy or turn and fight. Rat-spirits teach Bone Gnawers to excel at the latter.

Source: 20th Anniversary EditionView Gift
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Crescent Moon's Awareness

Silver Fangs

Camp: Moon Lodge (Waxing Cycle)

This Gift allows the character to make other around her more aware of the spirits of the place. Garou catch glimpses and hear incomprehensible whispers of the spirits in the Penumbra, while Kinfolk and other humans feel an unsettling awareness of an alien world that they are normally oblivious to and have no means of understanding. This teaches them the power of the Crescent Moon. To learn this Gift, the Fang must track down any one of Falcon's brood and perform one, simple service for him.

Source: Tribebook: Silver Fangs (revised)View Gift
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Crocodile's Cunning

Bunyip

The Bunyip passed into the lore of humans as an aquatic monster. This Gift, learned from crocodile-spirits, allowed the Bunyip to defend their waterholes, swamps and rivers with clever ambushes, or simply to evade pursuers. Crocodile-spirits taught this Gift.

Source: Past LivesView Gift
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Cull the Herd

Red Talons

A Red Talon using this Gift measures the vitality of her prey to plan her attack strategy effectively. During the Impergium, Red Talons used this Gift to pick the weakest of the humans and destroy them. Occasionally, the Red Talons killed the strongest of the humans to remove them from the breeding pool. Today, the Gift continues to help Red talons hunt and kill their prey. An avatar of wolf teaches his children how to detect the easiest prey.

Source: Player's Guide Second EditionView Gift
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Curse of Aeolus

Black Furies

The Fury calls up a thick, eerie fog that obscures vision and unnerves her opponents. The Fury can see through the fog, but all other have trouble navigating by sight. A spirit in service to Aeolus, the fog totem, teaches this Gift.

Source: Core book revisedView Gift
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Curse of Hatred

MetisSilent Striders

(Camp: Bitter Hex)

The metis may verbalize the hatred in her heart, disheartening opponents with the intensity of her emotion. A spirit of hate teaches this Gift.

Source: Core book revised / Tribebook: Silent Striders (revised)View Gift
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Cutting Wind

Wendigo

The Garou conjures up a bitterly cold blast of wind and directs it at will. The wind can knock opponents off their feet, as well as chill them to the bone. A spirit servant of Great Wendigo itself teaches this Gift.

Source: Core book revisedView Gift
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Cybersenses

Glass Walkers

By studying both his natural senses and the sensory capabilities of machines, the Garou may exchange the former for the latter. He may choose to exchange normal hearing for radar, or ordinary sight for infrared or UV sight. Any technological spirit can teach this Gift.

Source: Core book revisedView Gift
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Dead End

Bone Gnawers

Through a bit of graffiti and casual sabotage, the Garou can discourage anyone who wants to track him, follow him, or even take interest in his affairs. The werewolf can alter a sign, spray-paint directional information, or perhaps just simply turn street signs the wrong way to misdirect people who find it. This Gift works far better on humans than supernatural creatures. Some urban werewolves attempt this Gift two or three times a week to keep their stomping grounds hidden (rather like a lesser version of the Rite of the Signpost, listed below).

Source: Tribebook: Bone Gnawers (Revised)View Gift
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Deep Roots

Silver Fangs

Camp: Wise Heart

This Gift allows the steadfast members of House Wise Heart to stand their ground against their foes. Nothing can move a werewolf rooted with this Gift, although he is as vulnerable to other forms of attack as ever. Any forest-dwelling spirit can teach this Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Devouring Rime

Wendigo

A Garou with this Gift can touch something living and cause it to become covered with ice. Slowly radiating outward from the point of contact, a shimmering coat of ice crawls over the target's body, freezing every muscle it touches into motionlessness. A jaggling of Great Wendigo teaches this Gift.

Source: Wendigo Tribebook (revised)View Gift
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Disfigurement

Shadow Lords

The Shadow Lord can place a nasty boil or dishonorable scar on the target. She can disfigure her rival in embarrassing ways that rob him of prestige in the presence of other Garou. Although the lesion isn't physically handicapping, it certainly limits the victim's social grace. A baboon-spirit or toad-spirit teaches this Gift.

Source: Player's Guide Second EditionView Gift
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Distractions

Galliard

The Garou can make annoying yips, yelps and howls to divert the attention of his target. A coyote-spirit teaches this Gift.

Source: Core book revisedView Gift
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Divide

Homid

Humanity excels at making tiny differences into massive gulfs. This can be seen in racism, sexism, and homophobia. This Gift rises up such hatred and suspicion. It is taught by a dog-spirit.

Source: Players' Guide to Garou (revised)View Gift
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Domestic Seeming

Children of Gaia

Unicorn does not want humans to fear her children, even the lupus. Many lupus Children of Gaia learn this Gift in the interest of walking comfortably among humans. By using this Gift, a werewolf in Lupus form convinces observers that they see a dog, not a wolf. Ordinary humans look at the wolf and think "husky," "malamute" or some other similar breed of dog. Even other supernatural beings (save spirits) can be fooled by the Gift, seeing what they expect to see rather than the truth. This Gift is taught by any spirit of peace.

Source: Tribebook: Children of Gaia (Revised)View Gift
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Dreamspeak

Galliard

The Galliard can enter another's dream and thereby affect the course of that dream. The werewolf does not have to be anywhere near the target, but she must know or have seen the dreamer. A Chimerling teaches this Gift.

Source: Core book revisedView Gift
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Drunken Spider

This Gift is primarily practiced by those Stargazers who feel that the Weaver is the true enemy of Gaia. With this ability, the Stargazer may affect the logic centers of any Weaver-spirit, jumbling its mind into sluggish discord. If the spirit isn't part of any physical manifestation mirrored in the "real" world, the spirit is merely hampered and confused. If performed on a spirit that's part of the soul of a machine, it actually makes the machine work significantly less efficiently, and thus makes it harder to use. A computer affected as such may not do what the user intends. Hitting "Enter," for instance, might trigger the "Backspace" key instead. Or opening a document might cause it to appear as gibberish. This Gift can be taught by either a cockroach-spirit or a water-

Source: Stargazers Tribebook (revised)View Gift
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Eagle's Beak

Silver Fangs

Camp: Wyrmfoe

The eagle's beak is a sharp, tearing weapon that can tear its prey apart in seconds. An eagle spirit can teach a Silver Fang the secret of eviscerating his enemy swiftly through this Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Emergency Exit

Ragabash

Sometimes things go sour, and the most important thing a pack can know is the way to the nearest exit. This Gift allows a Ragabash to smell out the nearest exit from a realm or enclosed space; obviously, it's at its greatest use in hostile and unfamiliar Umbral territory. Rat-spirits teach this Gift.

Source: UmbraView Gift
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Encrypt

Glass Walkers

Paranoid Glass Walkers — which is to say, most of them — use the best encryption technologies available on the open market when they send data through the Internet or Digital Web. If a Glass Walker suspects that a Netspider is watching her Net activity, she may even choose to use this Gift, which magically protects data against snooping. Encrypt doesn’t ordinarily hide itself from magical observers — anyone with the ability to see into the spirit world will notice that the message has been enshrouded, unless the Glass Walker takes special care to hide that.

Source: Book of the CityView Gift
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Eye of the Eagle

Lupus

This Gift allows the user to see long distances, over "two looks away." Roll Perception + Alertness against an 8 difficulty. The number of successes is the number of miles away one can see as normal. This Gift will not work well in the city, as buildings tend to get in the way.

Source: Ways of the WolfView Gift
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Eyes of the Lynx

Theurge

Lynx-spirits, embodying the Umbral ideal of their earthly counterparts' powerful eyesight, can see even beyond physical obstacles. Theurges who learn this Gift can peer through walls or beneath the earth. A lynx-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Fetish Fetch

Uktena

The Uktena need not carry her fetishes with her at all. She may draw them from a hidden cache whenever she needs them, no matter the distance. A packrat-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Find the Prize

Bone Gnawers

The Garou employing this Gift closes her eyes and thinks about finding a thing of great value, either a specific item or a general class of things. She then spends a Gnosis point and rolls Perception + Enigmas (the difficulty depends on the rarity/uniqueness of the item being sought). Each success on the roll gives one clue concerning the whereabouts of this item. The clue is decided by the Storyteller and must be worked into the story: "Turning the corner, you see an ad for the Hound Dog Cafe... perhaps the Elvis plate could be there?" Note that just because an item has been located does not mean it can be easily gotten.

Source: Tribebook: Bone GnawersView Gift
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Fire in the Belly

Fianna

Anger and inner turmoil does wonders for creativity. Some Fianna use this principle in new and potentially  dangerous ways, directing some of their inner Rage to fuel their creative urges. While the work is more intense, it is also colored by the Rage, reflecting the redirected fury of the Fiann’s soul. “Sublime” and “peaceful” are not words  associated with works produced using this Gift. On the other hand, forged weapons take on the new resonance  quite readily, attracting War and Rage spirits (-1 difficulty for Rite of the Fetish). Brigid herself teaches this Gift.

Source: Fianna Tribebook (revised)View Gift
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Firm Stance

Philodox

With the affirmation of his fellow Garou behind him, the Philodox has no ear for paltry attempts to sway him from his path. His Honor acts as a shield against the subversive words of the Wyrm's minions and the misguided arguments of less righteous werewolves. A falcon-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Flame Dance

Fianna

Pushing the fire in his heart into his limbs, the Fianna hurls himself unharmed through the ranks of Gaia’s foes. A mongoose-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Flurry of Arrows

Black Furies

Camp: Amazons of Diana

The bow of Artemis slew many monsters of both human and Black Fury myth; the incarnation of Luna as maiden huntress was a swift and accurate shot with the bow. Appropriately, Luna has taught her children how to nock and release arrows more rapidly than a human might hope to follow. This Gift is taught by a Lune.

Source: Tribebook: Black Furies (revised)View Gift
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Fog

Wendigo

The Warpath camp acquired a Gift similar to the Black Furis' Curse of Aeolus to cover their ecoterrorist activities. The Wendigo calls up a thick, eerie fog that obscures vision and unnerves her opponents. The Wendigo can see through the fog, but all others have trouble navigating by sight. A rain spirit teaches this Gift.

Source: Player's Guide Second EditionView Gift
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Form Mastery

MetisBlack FuriesFianna

This Gift empowers the Wyld spark that resides in all Garou, granting the character greater control over her shapeshifting abilities. A wolf-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Fu Xi's Honor

Glass Walkers

(Boli Zouhisze)

When confronted with a threat to a helpless member of the werewolf’s family or pack, the Boli Zouhisze can rise above her normal limits to defend them. The spirit of any animal that mates for life may teach this Gift.

Source: Glass Walker Tribebook (revised)View Gift
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Garafena's Crown

Glass Walkers

Garafena was a mythical serpent in Russian folklore that sat upon a golden crown and was called upon to give blessing to his followers. A recent Gift that has only been known since 1998, Garafena now offers his blessings to any Garou who wears his mark. This Gift is taught by a snake-spirit.

Source: Players' Guide to Garou (revised)View Gift
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Ghost Pack

Wendigo

This Gift allows the Wendigo to call upon the aid of their ancient relatives. Much like the Past Life Background, the Ghost Pack can aid the Garou when she is in trouble or needs advice. The Ghost Pack whispers secrets to the Wendigo and often follows her around even after the Gift expires. A buffalo-spirit teaches this Gift.

Source: Player's Guide Second EditionView Gift
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Gibbous Moon Song

Silver Fangs

Camp: Moon Lodge (Waning Cycle)

The Gift allows a Garou to learn the benefits of a smooth tongue and social awareness. It makes the werewolf talkative, interesting and likable, the very life and soul of any gathering. The moon's own light seems to make her more interesting and attractive than she normally seems. A Great Green Cheese spirit, a lively and somewhat aromatic member of Luna's brood, best known to the Bone Gnawers, teaches this Gift. Arrogant Silver Fangs who will not deign to deal with such a spirit will struggle to progress on this cycle. The werewolf and the spirit engage in a battle of wits, to see who can come up with the cleverest word play. If the Garou wins, the spirit happily teaches the Gift. Thus, she makes the persuasiveness of the Gibbous Moon part of herself.

Source: Tribebook: Silver Fangs (revised)View Gift
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Glib Tongue

Fianna

This Gift makes listeners hear whatever they wish to hear. The Fianna can say anything, even total gibberish, but anyone listening will agree heartily. While this Gift is not a way to talk a millionaire into signing over all his goods, it is a superb method of talking one's way into a party, making fast friends or avoiding being caught in a lie. A rabbit-spirit teaches this Gift.

Source: Core book revisedView Gift
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Global Citizen

Homid

Some homid Garou have a propensity for travel that has them able to fit in wherever they go. This Gift takes this principle a step further. The Garou blends into different cultures, and inherently understand minor cultural traditions, faux pas, and quirks. To the untrained observer,she appears part of the group. Her skin and facial structure doesn't' change, but nobody seems to notice any difference in heritage. She does not become able to understand languages associated with the group; that's the purview of other Gifts such as the Homid Gift: Speech of the World and the Child of Gaia Gift: Speech of All Things. A chameleon-spirit teaches this Gift.

Source: Rage Across the World W20View Gift
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Go for the Jugular

Lupus

Wolves have an uncanny ability to spot vulnerability. The lupus follows suit, sinking her teeth into the softest and most unprotected part of her foe that she can find. A wolf- or coyote-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Graceful Strike

Silent Striders

Camp: Dispossessed

This Gift was used in bygone days to assassinate corrupt officials or merchants who were the tools of vampires. Beautiful young Garou would dance for them, then strike when the target least suspected. The secrets of the dancer's knife had been kept alive by members of the Dispossessed camp, who found it useful to play on their gypsy heritage. In these desperate times, it's a common tool of the camp's Galliards when a fight gets messy. This Gift is taught by a cobra-spirit.

Source: Tribebook: Silent Striders (revised)View Gift
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Grandmother's Touch

Children of Gaia

This Gift heals as does Mother's Touch, but can heal the user of the Gift. This Gift cannot heal spirits or the undead. A unicorn-spirit teaches this Gift.

Source: Tribebook: Children of Gaia (Revised)View Gift
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Guise of the Hound

Bone Gnawers

The Bone Gnawer masks herself so that she blends into the urban landscape, disguising her Lupus form so that it appears as a large dog rather than a wolf. Despite its enormous utility, most other tribes spurn this Gift as degrading to the dignity of the Garou. A dog-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Hand Blade

Silver Fangs

Camp: Wyrmfoe

Many Silver Fangs specialize in klaive dueling and swordplay. On occasions, they are disarmed or attacked when they are unarmed. This Gift allows them to rely on their skill in swordplay by turning their arm into a razor-sharp blade that slices and cuts like the best-forged sword. An ancestor spirit, usually a former klaive dueling master, teaches this Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Hands Full of Thunder

Glass Walkers

Many Glass Walkers regard the gun as the ultimate sign of the power of the modern age, and make pacts with the spirits to assure that their firearms do not become useless, primitive clubs in the midst of battle. A technological spirit or war-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Heat Metal

Glass Walkers

Glass Walkers -- who understand the workings of science and spirits alike -- can mystically excite the molecules within metal. Metal heated in such a way can be forged, molded or used to sear flesh. A red-hot crowbar can be a very effective weapon, and heating the exterior of a gasoline tanker can have explosive results. Glass Walkers learn this Gift from fire, earth, or metal elementals.

Source: Player's Guide Second EditionView Gift
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Hidden Meaning

Silver Fangs

Camp: Unbreakable Hearth

Sometimes what someone doesn't say is just as revealing as what they do say. This Gift allows a listener a sense of exactly what a speaker is concealing or avoiding saying. A heron-spirit teaches this Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Hidden Secrets

Shadow Lords

Camp: Children of Crow

Children of Crow are terribly fond of blackmail, and this Gift does a lot to help their natural tendencies along. The Corax know this Gift as Dark Truths; the Shadow Lords learned the Gift from the raven-folk, and improved on it a bit. The Gift is taught by a fly-spirit.

Source: Shadow Lord Tribebook (revised)View Gift
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Hootenanny

Bone Gnawers

Bone Gnawer Hillfolk invented this Gift, and they've been teaching it to Galliards everywhere.  A good old-fashioned hootenanny involves music plaed really fast and incredibly well - "Dueling Banjos" is currently the most common song used with it.

Source: Tribebook: Bone Gnawers (Revised)View Gift
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Howl of the Banshee

FiannaWhite Howlers

The werewolf emits a fearful howl that causes those who hear it to run in terror. A Banshee --  a mournful spirit of the dead -- teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Howl of the Unseen

Fianna

Just as then ancient peoples had power in the connections between two halves (day/night, light half/dark half, etc), so do the Fianna draw on their connection of spirit world and physical realm to bridge the Gauntlet. This Gift allows a howl from one side of the Gauntlet to echo across to the other. It is taught by a Bean Si, as well as by the spirits of animals that make loud noise without being seen, such as frogs or insects.

Source: Fianna Tribebook (revised)View Gift
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Howls in the Night

GalliardRed TalonsShadow LordsWhite Howlers

The werewolf sends a full-throated howl shivering into the night sky, evoking primal terror in Gaia’s enemies. Creatures of the Wyrm who hear the howl find themselves troubled and unable to rest easily while their enemies are on the prowl. A wolf-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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I Got a Rock

Bone Gnawers

Instead of throwing a weapon to cause greater injury, the werewolf throws projectiles with greater accuracy. This Gift is taught by an air-spirit.

Source: Tribebook: Bone Gnawers (Revised)View Gift
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Image of the Saints

Glass Walkers

Camp: Wise Guys

God or Gaia (take your pick) has His/Her touch on everyone. This Gift allows the Wise Guy to sense the spiritual or supernatural ties another individual possesses within the context of Catholic saints. A dove-spirit teaches this Gift.

Source: Glass Walker Tribebook (revised)View Gift
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Indian Giver

Uktena

Sometimes, one must give information to get information. Perhaps an explanation is necessary to get the curious to go away. However, Uktena are notoriously tightfisted with secrets. With this Gift, the Uktena can share a bit of knowledge that later vanishes from the subject's memory. An ancestor-spirit teaches this Gift. Both Raiders and Pathdancers commonly learn this Gift, through it can be found throughout the tribe.

Source: Tribebook: UktenaView Gift
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Inner Light

Stargazers

The Stargazer can step sideways into the Umbra using only his own inner light; he has no need of a reflection or bright light to guide him. This Gift is taught by an Epiphling of Truth.

Source: Stargazers TribebookView Gift
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Inner Strength

Stargazers

After brief meditation, the Garou may convert her inner anger into iron resolve. Stargazer ancestor-spirits teach this Gift.

Source: Core book revisedView Gift
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Jam Technology

HomidGlass Walkers

The werewolf can cause technological devices to cease functioning, albeit temporarily. Even the simplest of shaped objects will refuse to perform its function. A Gremlin -- a type of Wyld-spirit that enjoys breaking things -- teaches this Gift

Source: Core book revised / 20th Anniversary EditionView Gift
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Judgement

Red Talons

Camp: Whelp's Compromise

The Red talons of Whelp's Compromise are willing to let the humans who respect Gaia continue to exist. However, despite what some of their tribemates might accuse them of, they are not "soft" on transgressors against Her. With this Gift, the werewolf can judge a human according to the laws of Gaia and decide if she is living in accordance with the natural laws or not. A human who is living well is left alone. A human who is not is shown no mercy. A wolf-spirit teaches this Gift.

Source: Tribebook: Red Talons (revised)View Gift
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Kali's Tongue

Black Furies

In the days of ancient myth, the Wyrm-creature Raktabija terrorized the Indian subcontinent. Raktabija could not be slain; every drop of blood that touched the earth sprang up another Raktabija. Soon after the battle against him began, the field was crowded with Raktabijas, each eager for the blood of Garou and Gaian spirits The mother-goddess Parvati (an aspect of Gaia) finally took to the field against Raktabija, in her guise as the hideous demon-warrior Kali. Kali spread her tongue out over the battlefield and prevented any of Raktabija's blood from striking the Earth; she then commanded the Garou and gods present to destroy the Wyrm-creature, which they did.

Source: Tribebook: Black Furies (revised)View Gift
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King of the Beasts

Philodox

The Philodox's authority extends even into the realm of beasts, such that he can command the loyalty of any specific animal. If successful, the animal follows his commands willingly and unconditionally. A lion- or falcon-spirit teaches this Gift.

Source: Core book revisedView Gift
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Kneel

Black Furies

By pointing a finger or claw at a target, a Fury can force him to his knees. Only the strongest-willed can do anything but strain and swear in response. This Gift is taught by one of Pegasus’s brood.

Source: 20th Anniversary EditionView Gift
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Lion's Bite

White Howlers

Lion's children learned many things from their patron, including some hunting tactics more familiar to big cats than to wolves. The Garou with this Gift gains an unerring ability to bite down on the throat of his prey, choking it unconscious or to death, or even crushing its windpipe as lions do.

Source: Past Lives; White Howler TribebookView Gift
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Locate Spirit Tutor

Silver Fangs

Camp: Wise Heart

The werewolves of House Wise Heart are renowned for their skill as tutors and mentors. However, they know that the spirits themselves are the best tutors for Gifts. This Gift allows a Silver Fang in the Umbra to locate the nearest spirit that can teach a particular Gift that he wishes his student to learn. From that point onwards, it is all up to the student and the spirit. A peregrine falcon-spirit teaches this Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Loyal Defender

Ahroun

Dark forces conspire to turn the Garou against one another in these fallen days. Between the mind-bending powers of the Leeches, the meddling of mages, and the Thrall of the Wyrm, every pack fears the day when its Ahroun defender turns his claws on them instead of the enemy. The werewolf who learns this Gift pledges a vow of loyalty to his sisters and brothers in arms, as proof against anything that could tear open a rift between them. A wolf-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Luna's Armor

Children of GaiaShadow LordsSilver Fangs

The Child of Gaia may call for Luna's protection in battle. This Gift even allows limited resistance to silver. A Lune teaches this Gift.

Source: Core book revisedView Gift
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Mark of the Prey

Red Talons

Camp: Warders of the Land

Rather than take her vengeance directly on an offending human, the werewolf can choose to change the human's spiritual resonance to resemble that of a prey animal. Any predator that sees the human, no matter how small or normally afraid of humans, will see that human as prey. In most cases, this proves simply inconvenient, but if the human happens to own several large dogs, the result could be deadly. Any spirit of a prey animal teaches this Gift, sometimes under duress.

Source: Tribebook: Red Talons (revised)View Gift
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Mark of the Wolf

Homid

The werewolf marks those she comes in contact with, leaving them to carry the same aura of the predator the Garou does. This subtle curse can wreak havoc in a target’s private or professional life, and is a favorite of many homids looking to provoke discord in the ranks of the enemy. A Lune teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Medicine Dreams

Uktena

When the humans began hunting animals, the animals retaliated by sending disease amongst the humans to kill them. Once they saw that their diseases killed good people as well as bad, they relented and herb-spirits came to medicine men in dreams to tell them how to heal the sick. Wise Uktena still know that medicine comes from these spirits in dreams, and this Gift allows them to call forth the herbs for wisdom. It is taught by the spirit of an aloe plant.

Source: Players' Guide to Garou (revised)View Gift
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Merlin's Call

Silver Fangs

Camp: Blood Red Crest

This Gift allows the alpha of a pack to call out to her fellows, letting them know exactly where she is and allowing them to rally around her, even in complete darkness or other situations in which the werewolves are effectively blinded like heavy fog, or intervening walls. However, the sound that the alpha makes cannot be used by other creatures to locate the Garou. A merlin-spirit teaches this Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Messenger's Fortitude

Black FuriesSilent Striders

Camp: Freebooters (Black Furies)

The Garou can run at full speed for three days without rest, food or water. When the Garou reaches her destination, she has 10 minutes to complete whatever business brought her, then she must sleep for three days. A camel- or wolf-spirit teaches this Gift.

Source: Core book revisedView Gift
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Mimic

Galliard

The Garou can alter her voice such that she can imitate any sound or voice she has heard, including sirens, gunshots, musical instruments or even specific quotations. The Gift does not allow the creation of new sounds, but new combinations can have interesting effects. Magpie-spirits know this Gift, but learning it from them can be an embarrassing and frustrating process.

Source: Player's Guide Second EditionView Gift
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Mind Partition

Glass Walkers

Camp: Random Interrupts

A favorite among Random Interrupts who discover they can't multitask nearly as well as their computers, this Gift allows the Garou to break their own mind into segments, quickly switching their concentration to a new task while never losing their place on the old task. One Cruncher described the Gift by saying, "It's not true multitasking, but it fakes it well." A Pattern Spider teaches this Gift.

Source: Glass Walker Tribebook (revised)View Gift
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Mule's Bane

Children of Gaia

This metis-specific Gift allows a metis to lash out at others by visiting his enemies with his own deformity. Mule-spirits teach this Gift.

Source: Tribebook: Children of Gaia (Revised)View Gift
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Obscure the Truth

Ragabash

Not many Garou can look a Philodox in the eye and get away with bald-faced lies. The Ragabash with this Gift has an edge over all his kin. She can calmly explain that the sky is green or gleefully regale her comrades with the exploits of a lone, heroic Ragabash and have no fear of being called on her prank.

Source: Player's Guide Second EditionView Gift
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Odious Aroma

Bone Gnawers

The Bone Gnawer can amplify his (probably already formidable) body odor to the point that it debilitates any who can smell it. A stinkbug-spirit teaches this Gift.

Source: Core book revisedView Gift
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Offering of the Slain

Red Talons

Camp: Lodge of the Predator Kings

Human corpses are problematic. They don't burn well, the Litany prohibits eating them, and if other humans find them, they tent to get offended and search the area thoroughly. Burying them isn't always an option because humans, being the curious little apes that they are, may eventually dig up an area for whatever reason and find the bodies. The Predator Kings certainly aren't willing to stop killing humans just because disposing of their bodies is a problem, hence this Gift. With but a touch, the Talon can cause dead flesh to decay and crumble to dust in seconds, giving it up as an offering to Gaia. A spirit of decay or decomposition, as well as some scavenger-spirits, can teach this Gift.

Source: Tribebook: Red Talons (revised)View Gift
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Omen of power

Black Furies

Camp: Freebooters

The Freebooters are famed among the Garou for their ability to find items and places of great magical power. Some believe that they follow Wyld-spirits in their nearly-random wandering through the Umbra; others say the Freebooters can sense the perturbations of even the weakest ley lines. Regardless of the true nature of their abilities, many Freebooters can sniff out the locations of dormant caerns (that is, those once opened whose power has since faded). When conditions are right, they can even sense particularly powerful fetishes from a distance. This Gift is taught by a Hound-spirit.

Source: Tribebook: Black Furies (Revised)View Gift
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Omen of Truth

Philodox

Half Moons are seldom called upon to make easy decisions or clear-cut judgements -- if things were so simple, the Philodox would not be needed. Yet when it comes down to it, even the judge could use a hint now and then. By taking a moment to look around, the wise Garou may see in the fall of a leaf or path of a butterfly an answer he seeks.

Source: Book of AuspicesView Gift
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On Patrol

Bone Gnawers

This Gift extends the duration and range of Scent of the True Form or Sense the Unnatural; the Garou needn't have either one of those Gifts before learning this one, but this Gift is useless without them. Bone Gnawers who hang out on strategically chosen street corners have a chance to sniff out supernatural creatures in the neighborhood. Using the Gift takes about an hour. During that time, if a Wyrm-tainted creature passes within about a city block, there's a chance the werewolf will pick up his scent. Galliards use this Gift while performing on street corners; Ragabash do the same thing while begging for change. Lost-dog spirits teach this Gift.

Source: Tribebook Bone Gnawers (Revised)View Gift
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Osprey's Flight

Silver Fangs

Camp: Austere Howl

When Osprey hunts, she can hover over the water. She wishes her children to hunt over rivers just as easily, so she teaches this Gift to those who prove themselves worthy enough.

Source: Tribebook: Silver Fangs (revised)View Gift
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Overclock

Glass Walkers

In the world of computers, your equipment is outdated by the time it’s out of the box. This Gift allows the Garou to make a piece of computer equipment perform beyond its specifications. This includes speeding up a processor to render a 3D image quicker, improving video cards to display more polygons than usual or adding more memory to hold larger amounts of information. Any technological spirit can teach this Gift.

Source: Book of the CityView Gift
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Overlook

Uktena

It can be quite useful to be ignored at times. You can overhear what was not meant for your ears, or see armed guards look right past you. As long as the Uktena keeps a low profile, a supervisor will assume he's just another tech, or the cowboys will see only "some tame Injun asleep by the hitchin' post." Some Ragabash call this the "Tonto goes to town" Gift; members of the Scouts also favor it. A cuckoo-spirit teaches this Gift.

Source: Tribebook: Uktena (revised)View Gift
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Pack Shield

Ahroun

The Garou were chosen as Gaia's protectors, but even protectors need protecting occasionally. That's where the Ahroun come in. With a fierce snarl and a show of might, the werewolf convinces the enemy that he's the greatest threat on the battlefield (they're probably right!) and needs to be taken down first. An ancestor-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Pain-Strength

White Howlers

The White Howlers were hardy enough to shrug off the effects of pain, but some learned the trick of letting their pain fuel them. The wounds of a White Howler actually gave him Strength, allowing him to achieve great feats Of might at the cost of his own blood.

Source: Past LivesView Gift
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Para Bellum

Children of Gaia

Though the Children love life, spring, and all that is good of Gaia, they aren’t pacifists; they always stand ready to protect their Mother. The werewolf’s Rage bursts forth in a torrent when another breaks the peace she so cherishes. A bear-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Pennies from Heaven

Glass Walkers

The Glass Walker convinces money spirits to change their denomination. the coin or note simply metamorphoses into the appropriate denomintation. Money spirits teach the Gift.

Source: Tribebook: Glass Walkers (Revised)View Gift
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Petal Float

Ragabash

The Ragabash becomes light as a flower petal when falling long distances, spinning, and drifting in the breeze. A Glade Child or flower-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Play Dead

Ragabash

The Garou are loath to let a foe claim victory, but in these fallen times, living to fight another day can trump the satisfaction of refusing to surrender. The Ragabash can "play possum" and appear dead to all witnesses. Unsurprisingly, and opossum-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Power Surge

Glass Walkers

By speaking with electricity spirits, the Garou causes a blackout over a widespread area. An electricity elemental teaches this Gift.

Source: Core book revisedView Gift
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Predator's Leap

Red Talons

While any lupus werewolf can lean the secrets of jumping great distances, the Red Talons have refined the Gift to great effect when chasing or ambushing a foe. By employing this Gift, the Talon's leap "tracks" a moving target, allowing her to pounce on her prey even if said prey has dodged or fled while the Talon is in mid-leap. A fox- or (sometimes) a cat-spirit teaches this gift.

Source: Red Talons (revised)View Gift
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Primal Instinct

Red Talons

The Red Talon can strip away the layers of humanity that cover up man's basic instincts. A human assaulted with this Gift finds himself behaving like a beast. Momentarily losing all civility, the human strips naked, runs through the streets, growls at threats and makes numerous, uninvited overtures toward members of the opposite sex. All thoughts of business meetings, color television and BMWs vanish in favor of the basic drives of survival.

Source: Player's Guide Second EditionView Gift
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Pure Identity

Shadow Lords

Camp: Bringers of Light

A Bringer of Light can alter his appearance to suggest he belongs to another race. If he remains in homid form, he can appear as pallid as a vampire or as glamorous as an Unseelie changeling. If he desires to keep his "scent" as a Garou, he can affect cosmetic changes and appear as a Black Spiral. This Gift is taught by a Chameleon-spirit.

Source: Tribebook: Shadow LordsView Gift
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Rampage

Red Talons

Camp: Winter Packs

No Winter Garou have yet learned this Gift, and only the older Red Talons who had a hand in the Winter Council know it. This Gift, meant as a last resort, allows the user to smash stone, rend metal, and generally destroy any man-made object within reach. A wolverine-spirit teaches this Gift.

Source: Tribebook: Red Talons (revised)View Gift
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Realm Wisdom

Philodox

A wise Garou knows to obey the laws of a realm for maximum results; however, sometimes those laws aren't immediately obvious. Although experience is the best teacher, sometimes a Philodox needs to take a shortcut. By channeling the wisdom of a realm's spirits, the Philodox can intuitively guess important facts about the realm. This Gift is taught by an ancestor-spirit.

Source: UmbraView Gift
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Reap the Soul

Red Talons

Camp: Dying Cubs

With this Gift, the Garou can spill the blood of a foe on the ground and immediately reap the energy thus released. Talons who overuse this Gift, however, often begin to smell vaguely of charnel to any werewolf using the Gift: Sense Wyrm. A spirit of decay teaches this Gift. Banes are also capable of teaching it, however, only the Dying Cubs themselves know which type of spirit teaches it to the Red Talons most often.

Source: Tribebook: Red TalonView Gift
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Rend

Black Furies

Camp: Bacchantes

The Furies of myth did not use swords or axes to destroy enemies of the Gods; the Black Furies of old did not use weapons to slay enemies of Gaia. They used teeth and claws, and sheer animal might. While many Bacchantes certainly do use the tribe's ritual labrys and bow, and others carry klaives and other fetish weapons, when they frenzy they most often fight with their natural weapons. Even out of frenzy, the Bacchantes recognize the intimidation factor of rending a foe with fang and claw, and many revel in its primal nature. Rend allows the Bacchantes to rip through substances that they could not ordinarily pierce, and do as much damage with their natural weapon as another might with a human's sword. This Gift is taught - sometimes to great comic effect - by a Wine-spirit.

Source: Tribebook: Black Furies (revised)View Gift
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Renewed Vigor

Ahroun

By slaying a Wyrm beast (or other enemy, shameful though inter-tribal conflicts may be) in a particularly spectacular fashion, the Ahroun can inspire all allies who have her in their line of sight to fight harder through her example. A hawk-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Resist Temptation

Stargazers

Using gestures to her chakras, as Klaital did, the Stargazer can resist worldly, mental and spiritual temptations, including corruption. This Gift is taught by an earth-spirit.

Source: Stargazers TribebookView Gift
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Reveal the Hidden

Uktena

This Gift allows an Uktena to find non-supernatural items that may be eluding his search. This is a perfect tool to locate hidden passageways, concealed tomes of lore or a normal foe that may be successfully hiding from the werewolves. A Crow spirit teaches the Gift. Scouts (and their darker campmates, the Raiders) consider this Gift practically a requisite.

Source: Tribebook: Uktena (revised)View Gift
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Reverie

GalliardFianna

This Gift makes the victim’s mind wander down memory lane. While it may occasionally dredge up useful remembrances, it mainly serves to makes someone less observant or less focused on the task at hand. An ancestor-spirit teaches this Gift.

Source: Fianna Tribebook (revised)View Gift
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Reverie of the Kol-Kin

Stargazers

Camp: Demon Eaters

Demons are malicious tricksters bent on chaos. Their souls have been corrupted by the Wyrm so badly, there's little real humanity left inside, regardless of how they appear on the outside. They can't be trusted. They can't be left alone. This Gift helps to trap them and keep them still for a time. The Stargazer's eyes become pale mirrors, glowing faintly even in daylight. Any demon looking into the Stargazer's eyes is held transfixed, unable to move or speak. It's said that this ability was passed down from the group's progenitor, Zhong Kui, who used it to hold one demon at bay while his pack eased in for the kill. This Gift is taught by a Lune.

Source: Stargazers Tribebook (revised)View Gift
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Ritual Tuning

Galliard

The Galliard sets the stage for a rite, performing a prelude before it begins that helps to catch the attention of the spirit world and put the attending Garou in the right frame of mind for the ritual. Any kind of performance can accompany this Gift, including dance, music, and song, howling, a rousing story or the recitation of a grand epic. Any others who wish to join in may do so; in fact, multiple Galliards using this Gift together can boost the rite even further.

Source: Changing Ways W20View Gift
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Rooftop Sprint

Homid

On occasion, a city Garou may find himself in a chase across the rooftops of his town. He may be pursuing a fleeing Wyrm-spirit or Black Spiral Dancer, or he might be running for his life from similar foes. Rooftop Sprint makes such a chase much more survivable — and even winnable — for the Garou who uses it. He becomes able to leap up and down several stories, and easily spring across open alleyways. The primary restriction on the character’s movement is that he cannot touch the ground, or the Gift’s effect ends at once.

Source: Book of the CityView Gift
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Safe Cave

Croatan

The Garou can cause the earth to split before him, creating a hole into a small cave that can hold up to five more Crinos-sized people. The hole can be sealed once within the cave, so that no one outside can discern its presence without supernatural means. Any burrowing or earth-spirit can teach this Gift.

Source: Past LivesView Gift
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Salmon Swim

Wendigo

A Garou with this Gift is able to swim as easily as a fish, or even walk on the surface of the water as if it were land. Salmon Swim works only on freshwater bodies, not on oceans, but it works as well on a lake or pond as it does a river. The Gift does not work within a swimming pool or other purely artificial container of fresh water. This Gift is taught by a salmon-spirit.

Source: Wendigo Tribebook (revised)View Gift
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Scent of the Man-Eater

Wendigo

The Litany states purely and clearly that Garou shall not eat the flesh of humans or wolves. Despite the reputation of their totem spirit, Wendigo truly revile cannibalism as one of the most horrible violations of the Litany and of the ways of Gaia. This Gift allows a werewolf to sense if another Garou is guilty of this depraved act, by scenting the stain of human or lupine blood on the target's spirit. An ancestor-spirit teaches this Gift.

Source: Wendigo Tribebook (revised)View Gift
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Sense Guilt

Get of Fenris

The Hand of Tyr camp specializes in the use and misuse of this Gift. By staring into the eyes of another, the Get can sense whether the target harbors guilt for some past offense. The most experienced Get can even get a feeling for what sort of crime transpired. Unfortunately, a few Get have been known to take advantage of this Gift by "sensing" guilt where none exists or by blackmailing Garou after a successful reading. A crow-spirit teaches this Gift.

Source: Player's Guide Second EditionView Gift
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Sense of the Prey / Pulse of the Prey

RagabashBlack FuriesGet of FenrisRed TalonsSilent Striders

(Camp: Seekers) / (Camp: Hand of Tyr)

Name changed to Pulse of the Prey in 20th Anniversary Edition

Source: Core book revised / 20th AnniversaryView Gift
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Sense Silver

AhrounSilver Fangs

As consummate warriors, Ahroun must be prepared for every eventuality -- including silver weaponry. This Gift, taught by Lunes, allows the Ahroun to detect the presence of silver.

Source: Core book revised / 20th Anniversary EditionView Gift
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Shadows at Dawn

Uktena

Sometimes, one must give information to get information. However, Uktena are notoriously tightfisted with secrets. With this Gift, the werewolf can share a bit of knowledge that later vanishes from the subject’s memory. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Shadows of the Impergium

Red Talons

The Red Talon becomes the embodiment of all of humanity’s primal fears of the wolf, carrying a heavy miasma of ancient terror about her. A fear-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Shell Game

Croatan

Croatan Kinfolk nations used to use all sorts of things as mediums of exchange; colorful seashells were the most popular. With this Gift, a Garou can transform a shell into another method of exchange: dollars, coins, English pounds, Japanese yen, whatever. This Gift is taught by a trickster-spirit.

Source: Croatan SongView Gift
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Shield of Rage

Ahroun

Such is the Rage burning within an Ahroun’s heart that all lesser furies quail before it. A wolverine-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Sight from Beyond

TheurgeRed Talons

When danger stalks the Garou or momentous events are in the offing, visions begin striking the Garou without warning. The nature of the danger is veiled in metaphor -- a powerful vampire may appear in the Theurge's dream as a bloody skeleton, while an impending battle might be heralded by dreams of carrion crows. Cros-spirits teach this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Sight of Hidden Places

Uktena

As the Uktena seek all things hidden, they may be gifted with the ability to find and see within unseen hollows such as caves, hollow trees, underwater caverns and hidden spaces. Objects and beings within the hidden area are seen as though lit by normal daylight and may even be examined utilizing other Gifts such as Sense Wyrm. Spirits of burrowing animals teach this Gift.

Source: Croatan SongView Gift
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Slip of the Tongue

Ragabash

Sensing the truth is the purview of the Half Moon, but the trickster is adept at obtaining admissions of guilt, however accidental. By engaging in a conversation (heated or otherwise), the user of this Gift can make the target accidentally remark on what she wished to hide ("of course I had everything to do with his death... I mean, nothing to do with it!" or "The necklace isn't here, search all you like, but don't bother with the study, that's so obvious!") The slip may only arouse already suspicious minds, but it may fluster the target enough to cause some more tangible admission of guilt, like a confession or an attack. This Gift is taught by a Gaffling of Falcon or by any truth spirit.

Source: Book of AuspicesView Gift
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Snarl of the Predator

Get of Fenris

The Garou lets out a feral snarl that terrifies opponents and cows them into submission. A wolf-spirit teaches this Gift.

Source: Core book revisedView Gift
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Song of the Earth Mother

Shadow Lords

A more powerful version of Sense Wyrm, this Gift allows the user to sense the presence of Wyrm activity within a broad area. Essentially, the Garou communes with the earth and listens to what it says. The Gift is taught by an earth-spirit.

Source: 20th Anniversary EditionView Gift
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Speak with Wind Spirits

Wendigo

The Wendigo may call upon wind-spirits for knowledge and guidance. He can ask them one question, which must concern the immediate area (wind-spirits have notoriously short attention spans). A wind-spirit teaches this Gift.

Source: Core book revisedView Gift
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Spear of Dancing

Fianna

The old tales tell of Fianna throwing spears while balanced on the beam of a chariot at full gallop, or even crossing an army by leaping from spearpoint to spearpoint. This Gift gives the Fianna the ability to balance on the smallest surfaces, whether tightrope, post or even a spearpoint. If successful, the Garou takes no damage from stepping or handstanding on sharp objects, but may otherwise be wounded normally. A bird-spirit or an ancestor-spirit may teach this Gift.

Source: Fianna Tribebook (revised)View Gift
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Speech of the World

HomidSilent Striders

This Gift allows Gaia’s warriors to read and wield the spirit of speech, bypassing the need to learn different languages and dialects. The Garou may speak and understand any human language she encounters, though she speaks with an obvious accent, marking her as an outsider. Speech of the World doesn’t convey literacy, nor is it an encyclopedia of cultural information. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Spellbinding Oration

Children of Gaia

Similar to Persuasion (level one Homid), this Gift allows a Child of Gaia to be persuasive when dealing with others. The Garou's statements will take on an air of extra meaning and credibility. Those hearing him are likely to agree with him. This Gift is taught by a Unicorn spirit.

Source: Tribebook: Children of GaiaView Gift
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Spider's Song

Ragabash

The Ragabash can steal messages from the Weaver’s web, plucking them from the air or eavesdropping as they race through telephone lines. The Ragabash must be aware that a conversation is happening to listen in on it (though she doesn’t have to know who’s on the other end of the line). For conversations across land lines, the Ragabash must place her ear against a telephone pole or cord; to listen in on cell phone discussions (or even to intercept text messages) she need only be able to see one of the phones being used. Spider- and raven-spirits teach this Gift.

Source: 20th Anniversary EditionView Gift
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Spirit Knife

Theurge

Using this Gift, a Theurge can imbue a knife -- or any other weapon she hand-crafted herself -- with the power to strike across the Gauntlet, affecting enemies on the other side. This Gift conveys no ability to see across the Gauntlet beyond what the Garou normally possesses, however. A Wasp-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Spirit Loan

Black Furies

Camp: Moon-Daughters

In extreme circumstances, a Moon-Daughter may find that another Garou has far more use for one of her Gifts than she does. To this end, Gaian spirits have shown the Daughters how to lend one of thier Gifts to another werewolf for a limited duration. The Black Fury who uses this Gift feels somewhat bereft of Gaia's love and attention while another Gift has been loaned, but suffers no other ill effects. This Gift is taught by a Hen-spirit.

Source: Tribebook: Black Furies (revised)View Gift
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Spirit of the Bird / Dark Aerie

Shadow LordsUktena

(Camp: Children of Crow)

Uktena Gift Description: Few enemies would expect a werewolf to attack from above, which is precisely why the Uktena developed the means to do so. The Garou may hover, fly or float. Any bird spirit can teach this Gift.

Source: Core book revised / Shadow Lord RevisedView Gift
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Spirit of the Fish

Uktena

The werewolf blessed with this Gift can breathe underwater and swim as fast as he can run in Hispo form. Unsurprisingly, a fish-spirit teaches this Gift.

Source: Core book revisedView Gift
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Spirit of the Fray

Ahroun

This Gift allows the Ahroun to attack with lightning speed, striking before any foe. A cat-spirit teaches this Gift.

Source: Core book revisedView Gift
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Spirit Skin

Theurge

Generally, spirits are fairly friendly to Garou, at least ones that aren't automatically hostile to anything. That doesn't mean, however, that they treat a Garou exactly the same as they treat other spirits, and that's where this Gift comes in handy. By activating it within the Umbra, the Theurge disguises herself as a spirit (usually a wolf spirit) to all concerned. She still physically looks exactly like her Lupus form, she simply gives the impression of a spirit rather than Garou. Some Theurge have also used the Gift to throw off pursuit by hiding in a pack of wolf spirits. A chameleon-spirit teaches this Gift.

Source: Players' Guide to Garou (revised)View Gift
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Spiritual Wrath

Ahroun

Garou are by nature beings half of corporeal flesh and half of spirit ephemera, living in two worlds simultaneously. By calling upon this Gift, an Ahroun manifests her spiritual nature more strongly than physical for a brief period, allowing her claws to cut through defenses they could never normally pierce. This Gift has no effect on creatures that are half spirit already like other Garou, fomori and changelings. But any being entirely of one world, such as Banes, vampires, ghosts or animals, is vulnerable to its sting. Any spirit of war can teach this Gift.

Source: Book of AuspicesView Gift
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St. Herve's Folly

Fianna

According to an old folktale, St. Herve once preached to a wolf that had eaten the ox he used to plow with, and the wolf was so ashamed that he agreed to plough in the ox's place. If the Fianna didn't murder St. Herve for this, they wanted to. But they also learned a lesson from it, and mischief-minded Fianna now use this carnivalesque Gift to create similar, though more pleasing, results. It convinces a leader of any sort that his status is incorrect and rather that he should serve those whom he rules. It can convince a town mayor to clean the shoes of a homeless person, or an alpha to bow to the will of his omega. The Gift is taught, unfortunately, by an ox-spirit.

Source: Players' Guide to Garou (revised)View Gift
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Staredown

Homid

By staring into the eyes of a human or animal, a werewolf can cause the target to flee in terror. This Gift can be used against other werewolves, but the target will freeze in place rather than flee. A ram or snake-spirit teaches this gift.

Source: Core book revisedView Gift
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Steel Fur

Glass Walkers

Focusing in on their own being, the Glass Walker wraps his own spirit with those of steel, turning his fur into hardened metal. Metal or Earth elementals teach this Gift.

Source: Tribebook: Glass Walkers (Revised)View Gift
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Steel Made Flesh

Glass Walkers

Camp: Cyber Dogs

Sometimes it's useful to take a step back in order to facilitate many steps forward. An example would be in airports or other places with metal detectors. This Gift allows the Garou to change all cybernetics in his body back into flesh. While flesh, cybernetics do not operate. A snake or cicada-spirit teaches this Gift.

Source: Tribebook: Glass Walkers (Revised)View Gift
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Stinging Blows

Children of Gaia

The Children hate to admit it, but sometimes you can't negotiate your way to a position of peace. Occasionally, you have to have faith in your own righteousness, and enforce you will upon those who are genuinely acting like children. But it you're going to do it, at least you can make your claim as strongly as possible and prevent unnecessary damage. This Gift is taught by a wasp spirit.

Source: Players' Guide to Garou (revised)View Gift
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Stoat's Guise

Metis

In a world where he must fight fang and claw to fit in, the metis can use all the help he can get. This Gift allows him to change superficial aspects of his appearance, blending in or standing out as he wishes. The spirit of any animal that changes its color seasonally can teach this Gift, such as the stoat or ptarmigan.

Source: Changing Ways W20View Gift
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Stoking the Soul's Fire

Black Furies

Every aspect of a Furies life has different strengths: the Maiden's fury at Gaia's pain is unmatchable, the Mother's will is indomitable, and the Crone's spirituality is beautiful and terrible.A Maiden Black Fury can use this Gift to replenish her natural strengths by sacrificing her suppressed natures. The Maiden's greatest strength is her anger; she can sacrifice from her will and spirituality to stoke that rage to scorching intensity. This gift is taught by a Wolverine-spirit.

Source: Tribebook: Black Furies (revised)View Gift
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Stone-Throwing Devil

Bone Gnawers

Anything you can throw as a weapon becomes deadlier. If your Garou is the sort of bastard that throws rocks during city riots, dumps garbage on policemen from a fire escape, or tosses around furniture in bar brawls, then this Gift is for you.

Source: Tribebook: Bone Gnawers (Revised)View Gift
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Storm Winds Slash

Shadow Lords

(Hakken)

Hakken may use their blades to injure Wyrm creatures at a distance. This Gift is taught by a metal or wind-spirit.

Source: 20th Anniversary EditionView Gift
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Strength of Purpose

PhilodoxGet of FenrisCroatan

(Camp: Fangs of Garm)

Some Garou feel so strongly about their place in the pack, the tribe and the world that they can draw on this resolve in times of need. The Philodox can pull new resolve from his deepest reserves. A wolf-spirit teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Summon Talisman

Silent Striders

The Strider can summon to herself any dedicated handheld object (see the Rite of Talisman Dedication). The item disappears from wherever it currently rests, even from somebody else's grasp, and appears in the Garou's grip. Striders use this Gift to bring special items to them once they have finished a journey or to recover items lost along the way. A packrat-spirit teaches this Gift.

Source: Player's Guide Second EditionView Gift
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Surface Attunement

StargazersBunyip

The Stargazer may attune herself to the surrounding environment, thereby gaining the ability to walk at normal speed across such surfaces as mud, water, snow and quicksand without falling through or leaving tracks. The spirits of small animals that are often overlooked by other tribes (such as rabbits, sparrows and mice) teach this Gift.

Source: Core book revised / Rage Across AustraliaView Gift
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Taking the Forgotten

Ragabash

The Ragabash with this Gift can steal something from a target, and his victim will forget that she ever possessed the stolen item. A mouse-spirit teaches this Gift.

Source: Core book revisedView Gift
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Techgnosis

Lupus

For many lupus-born, mankind's technology proves difficult to grasp. This Gift allows a wolf in a bind to make use of human devices via the connection to the world afforded by Gnosis. Use of the Gift does not grant actual understanding of the device or system accesses; from an outsider's perspective the technology simply cooperates with the Garou.

Source: Howls of Apocalypse W20View Gift
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The Spirits' Displeasure

Theurge

Theurges use this Gift as a form of mystical warning against those who have offended the spirits. It causes the victim to suffer ill luck, and to witness an omen from his own culture indicating foreboding or cosmological displeasure. Note that many modern people may not recognize an omen as an omen, but they will still find it unsettling by it's very nature. A Stormcrow teaches this Gift.

Source: Book of AuspicesView Gift
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The Teacher's Ease

Stargazers

Camp: Sacred Thread

The Stargazers of the Sacred Thread are teachers, first and forever. They hold a great love of sharing information and enlightening others to knowledge, and those with this Gift may find their students a little more "enlightened" than others. With it, a ksatriya may actually open a student's mind a little further than it already was, allowing the learner to absorb more information, more quickly. This Gift is taught by a Stargazer ancestor-spirit.

Source: Stargazers Tribebook (revised)View Gift
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Touch of the Muse

Black Furies

With this Gift, the Fury invokes the spirits of art and artifice, allowing her to lower the difficulty of any Social Attribute rolls for the duration of the scene. A Gnosis roll (difficulty 8) reduces the difficulty of Social rolls by one per success. The roll itself depends on what the character attempts. A poetry reading, for example, would require Manipulation + Expression, whereas a seduction would involve Appearance + Subterfuge.

Source: Tribebook: Black FuriesView Gift
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Tourniquet

Wendigo

A werewolf with this Gift may use it to drastically reduce any amount of her own bleeding, specifically blood loss that she experiences as a result of combat. A bloody wound taken in a duel or in battle by a klaive, blade, fang, or claw can be staunched swiftly with a whisper of gratitude to the spirits. Tourniquet does not heal, numb, or close the wound, but simply keeps it from bleeding further. Wendigo consider it very bad form to use this Gift to stem bleeding caused by self-inflicted wounds, causing the loss of Honor Renown if its use is known. Accordingly, Wendigo may not use this Gift while attempting to complete a rite or other ritual that requires any check of Stamina. A hawk-spirit teaches this Gift.

Source: Wendigo Tribebook (revised)View Gift
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Trail of Pain

Black Furies

First developed by the Amazons of Diana camp, this Gift allows the user to sense persons in agony. The Amazons use this Gift to uncover individuals suffering abuse. Other Black Furies use this Gift to track the abusersafter wounding them. This Gift is taught by a spirit servant of Pegasus.

Source: Player's Guide Second EditionView Gift
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Trapper's Bane

Lupus

Dingoes throughout Australia, but especially near the dingo fence, face a constant threat from human traps -- snares, steel traps, and poison. The dingoes have become adept at detecting these dangers and even disarming them. This Gift allows the werewolf to identify lures, traps, and even ambushes. Dingo spirits teach this Gift.

Source: Rage Across the World W20View Gift
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Trash Magnet

Bone Gnawers

One of the crucial lessons for survival is simple: use whatever comes to hand. Bone Gnawers that know this Gift use one of the most common things to come to hand in the streets, that is, garbage. Upon using this Gift, a specific target is buried beneath rubbish and litter. A garbage spirit teaches this Gift, though rat-spirits teach a similar Gift using sewer flotsam instead of trash.

Source: Players’ Guide to Garou (revised)View Gift
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Tread Sebek's Back

Silent Striders

When activating this Gift, the Garou calls upon the spirit of Sebek the crocodile to bear her up as she runs across the water. The werewolf can also run across other liquids (a vat of industrial cleaner, sewage, or even lava), but this Gift provides no protection for her feet -- any damage is greatly lessened as the harmful substance only comes into contact with a small part of her body, but she must soak it nonetheless. Particularly fast and spiritually attuned Silent Striders claim to have run across seas using this Gift. It is taught by a crocodile-spirit, or that of a crocodile bird.

Source: Tribebook: Silent Striders (revised)View Gift
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Trickster Beacon

Ragabash

Known as the "Kick Me Gift" by particularly irreverent New Moons, this places a spiritual beacon on the unwitting target, attracting the local troublemaking spirits. While potentially lethal pranks are off limits, anything else is fair game: items are moved or lost temporarily, the target is surrounded by jeering spirits in the Umbra or momentarily loses his way in familiar territory. The beacon cannot be removed or hidden (and the target can never see it although all spirits and perceptive Garou can), but an eloquent and lucky victim may be able to "buy off" the spirits with the appropriate chiminage. This Gift is taught by any trickster spirit.

Source: Book of AuspicesView Gift
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Troll Skin

Get of Fenris

This Gift allows the Fenrir to draw on the power of earth for protection, just as the legendary trolls and even Jotunn were able to do. When the Get activates this Gift, her skins grow tough and thick, covered with warty knots of hard, armored flesh. This Gift is taught by an earth elemental.

Source: Tribebook: Get of Fenris (Revised)View Gift
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Troubleseeker

Silent Striders

Camp: Harbingers

The Harbingers are noted for their intuitive ability to find trouble or Wyrm-corruption, no matter how well hidden. They sometimes appear from nowhere, just "happening across" some problem or threat. This Gift allows a Harbinger to discover trouble without really searching for it -- he just starts down a road and sees where it takes him. Almost invariably, his path crosses some threat that needs seeing to.

Source: Tribebook: Silent StridersView Gift
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Truce of Helios

Silver Fangs

Camp: Sun Lodge

Helios brings reason and tact to the werewolves who honor him. He teaches the Garou to temper their instinct and Rage with thought and logic. Thus, those who follow him often become skilled diplomats and negotiators. Often the biggest problem in achieving a truce, treaty or alliance is getting the other side to listen to the argument that the character is putting forward. This Gift forces them to listen to what the Silver Fang has to say. However, Helios values truth and justice. He does not force the listener to accept what is said. Neither does he allow his followers to use this Gift to gain a combat advantage over another by using it to delay the listener while an ambush or attack is organized. Any werewolf using the Gift in that way will find that it doesn't' work, and may find it never working for them again. Helios sends a Child of Kamak or a Firebird spirit to teach this Gift to those he finds worthy.

Source: Tribebook: Silver Fangs (revised)View Gift
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True Fear

AhrounShadow LordsWendigo

(Judges of Doom & Lords of the Summit)

The Ahroun can display the true extent of her power, scaring one chosen foe into quiescence for a number of turns. Spirits of fear teach this Gift.

Source: Core book revised / Shadow Lord Tribebook (revised) / Wendigo Tribebook (revised)View Gift
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Truest Sacrament

Black Furies

Camp: Order of Our Merciful Mother

The Order of Our Merciful Mother frequently leavens Christian ceremony with Gaian supplication, to better aid their flocks. Truest Sacrament enables them to do so without rousing the suspicion of the faithful; humans with faith in Christianity see Gaian ritual as innocuous and even appropriate, after this Gift's application. In so doing, the Furies are better able to free the most dogmatic and close-minded followers of patriarchal faiths to accept a broader spiritual mindset. This Gift takes advantage of humans' ability to rewrite their memories of an event to suit their preconceptions in the same way that the Delerium does. This Gift is taught by a Unicorn-spirit.

Source: Tribebook: Black Furies (Revised)View Gift
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Turtle Shell

Croatan

By calling upon Turtle, the Croatan can seal himself in a mystic protective shield that resembles a turtle’s shell. The shell is opaque from the outside, but those on the inside can see through it. The werewolf can opt to bring others into the shell with him, if his power is sufficient. This Gift is taught by a turtle-spirit.

Source: Wendigo TribebookView Gift
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Uktena's Freezing Stare

Uktena

The Uktena can use this Gift to mesmerize an opponent by making direct eye contact. If the Gift is successful, the target freezes dead in his tracks. A spirit of Uktena teaches the Gift.

Source: Tribebook: Uktena (revised)View Gift
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Umbral Compass

UktenaWendigo

Camp: Skywalkers Note: the Skywalkers will teach this Gift to any fellow Uktena or Wendigo

This Gift helps Garou cross the Gauntlet and traverse the Umbra more easily. Once in the Umbra, the Gift helps the Garou orient herself so she has less chance of becoming lost or confused as to where she is. Further, it seems to urge the Garou toward a direction she needs to travel. Thus, if something terrible is happening in the Umbra, use of this Gift will point the Garou right toward it. This could be a good thing or very inconvenient and potentially deadly, depending on the Garou's point of view and her ability to talk or fight her way out of difficult situations. This Gift is taught by any bird-spirit.

Source: Uktena TribebookView Gift
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Unicorn's Arsenal

Children of Gaia

The werewolf’s claws and fangs become dazzling and pearlescent, shining with an inner multihued glory. Those wounded by these natural weapons lose the will to fight. An avatar of Unicorn teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Unified Force

Galliard

The Galliard can bond the pack into a truly unified force, striking as one. As long as no one in the pack succumbs to frenzy, each member strikes at the same instant, and few foes can stand up to such an attack for long. A wolf-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Unity of the Pack

Silver Fangs

It is only natural for those guided by canny leaders to excel. This Gift allows the Silver Fang’s pack to enjoy the benefits of her unifying aura, making them deadlier warriors against the Wyrm’s minions. A wolf-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Vengeance of the Scorned

The Garou can turn part of a Garou’s (or other shapeshifter’s) flesh into silver, causing extreme pain to the opponent. This Gift is taught by a rat-spirit.

Source: OutcastsView Gift
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Virgin Snow

Wendigo

Camp: Ghost Dance

Nunavut, to many Wendigo, remains a symbol of hope and preserved purity among Garou and Kinfolk alike. The Ghost Dance has always trusted in the power that tradition holds, and it reveres the perfect and simple ways that have been imparted from generation to generation. This Gift rewards any Garou who chooses to follow the path of the old ways rather than take a modern or Wyrmcomer shortcut. An ancestor-spirit teaches this Gift to the Camp of the Ghost Dance in Nunavut.

Source: Wendigo Tribebook (revised)View Gift
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Wearing the Bear Shirt

Get of Fenris

Fear is for cowards; Rage is for warriors. The Fenrir who learns this Gift hardens himself against fear, even on an instinctual level. This Gift is taught by a bear-spirit.

Source: Tribebook: Get of Fenris (Revised)View Gift
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Weaver's Eyes

Homid

Humanity has a knack for finding patterns everywhere, steeped as it is in the Weaver's influence. The homid can read the patterns in her enemies' behavior and the battlefield's dynamics to predict what will happen next. A Weaver-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Word of Honor

Silver Fangs

To a Silver Fang, honor is everything. This Gift imbues a Garou's words with his honorable bearing. As long as the Silver Fang speaks the truth, others believe him. An eagle-spirit teaches the Silver Fangs how to speak clear and true.

Source: Player's Guide Second EditionView Gift
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Word-to-Weapon

Stargazers

Camp: Sacred Thread

The warrior-teacher caste of the Sacred Thread is able to focus in on the mystic power underlying each and every word. Even a ksatriya without a weapon may conjure one using nothing more than the sound of his own voice. This Gift is taught by a wind-spirit.

Source: Stargazers Tribebook (revised)View Gift
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Wriggle

Metis

Metis sometimes have to hide in all the wrong places at the wrong times. With this Gift, they can take best advantage of their surroundings to get away and take a breather. The spirit of a Cockroach teaches this Gift.

Source: Guardians of the CaernsView Gift
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Wuxing

Stargazers

There is a mystical resonance — wuxing — that exists between the elements of water, fire, earth, metal and wood. These elements are the basic forces underlying everything in the world, and the resonance between them is something that a Stargazer with this Gift can hear and tap into. The Stargazer can take the reverberation between elements and tweak it temporarily; the result is, for a short time, that one element can be changed into the other. This Gift may only be taught by an avatar of Chimera.

Source: Stargazers Tribebook (revised)View Gift
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