Gift category

Rank 1 Gifts

A list of all Rank 1 Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Gifts of a different rank, see the Werewolf Gifts section.

173 Gifts Found

Showing 173
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Agro Culture

Glass Walkers

Camp: City Farmer

The Garou can cause plants to take root and grow in places where it is usually impossible for plants to grow. This Gift does not make plants grow supernaturally fast; it simply gives them a chance for life where none existed before. The plants must still be tended to and watered. However, the plants can use artificial substances such as concrete and plastic for soil. They dig their roots in and grow. Plants can even be coaxed to grow out of walls, as long as they are nurtured during the process. This Gift is taught by plant spirits.

Source: Glass Walker TribebookView Gift
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Airt Perception

Theurge

Using this Gift, a Theurge can roughly identify a spirit by its airt -- the trail left in the wake of a spirit's passing. This works essentially like tracking in the corporeal world, and is no more informative -- a hunter can tell deer tracks from bison tracks, but can't learn anything meaningful about an unknown creature. Also, powerful and subtle spirits are often able to disguise their airts. Any ancestor-spirit renowned as a great hunter can teach this Gift.

Source: Book of AuspicesView Gift
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Apecraft's Blessings

Homid

Though many of Gaia’s children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Arion's Burden

Black Furies

The Black Furies had many tribeswomen among the ancient Scythians, who were renowned for their use of cavalry. During their battles with other Garou tribes, the Furies often surprised their enemies by showing that they too could employ cavalry, thanks to this Gift. Most animals shy away from creatures of high Rage, and even the Glabro form tended to make a werewolf heavier than the horse could handle. But this Gift perfectly calms the mount's mind and makes the Black Fury as light as a child to it. It is taught by an avatar of Pegasus.

Source: Players' Guide to Garou (revised)View Gift
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Aura of Confidence

Shadow Lords

The Garou projects a demeanor of control and superiority, preventing attempt to find flaws or read auras. This Gift does not prevent supernatural attempt to read the Garou's thoughts, although it may make doing so difficult (Storyteller's discretion). An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
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Balance

Stargazers

The Stargazer is able to walk across any ledge, rope, etc., no matter how thin or slippery. Wind-spirits teach this Gift.

Source: Core book revisedView Gift
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Beast Speech

GalliardRed Talons

The werewolf with this GIft may communicate with any animals from fish to mammals. This Gift does not change their basic reactions; most animals are still afraid of predators such as werewolves. Any spirit of nature can teach this Gift.

Source: Core book revisedView Gift
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Beat of the Heart-Drum

Wendigo

The werewolf becomes an inescapable hunter, drawn ever onward by the beat of his prey’s heart until that heart grows still. A spirit servant of Great Wendigo teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Blood-Scent

White Howlers

Part of the White Howlers’ reputation as excellent trackers stemmed from Gifts such as this one. The Garou with this Gift finds it childishly easy to track down any human, beast or supernatural being whose blood he has tasted. the Howlers parlayed this Gift into the tactic of letting a wounded enemy escape, only to unerringly track him to his lair and the rest of his clan. Today, the Black Spiral Dancers continue this practice, although without the aid of the Blood-Scent Gift.

Source: Past LivesView Gift
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Blur of the Milky Eye

Ragabash

The Garou's form becomes a shimmering blur, allowing him to pass unnoticed among others. Once the Garou has been seen, however, this Gift is negated until the viewer has again been distracted. A chameleon-spirit teaches this Gift.

Source: Core book revisedView Gift
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Breath of the Wyld

Black Furies

As the Furies see it, the problem with most humans (and some Garou) is that they have forgotten that the energy of Creation is nourishing, refreshing and ever present. With this Gift, the Black Fury may instill a feeling of vitality and life in a living being. A spirit servant of Pegasus teaches this Gift.

Source: Core book revisedView Gift
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Brother's Scent

Children of Gaia

Drawing upon the universal brotherhood of all creatures of Gaia, the werewolf seems to fit in wherever he goes. Those given no reason to suspect the Child’s presence simply overlook her. A servant of Unicorn teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Budget Approval Process

Glass Walkers

Camp: Corporate Wolves

As any underpaid and underprivileged office worker will tell you, getting any budget approved involves knowing whom to ask. Those types would find this Gift a blessing, as would many other types. This Gift lets you find the weak point of any social group, which person can be leaned on to get results. It is taught by either an ant- or bee-spirit

Source: Tribebook: Glass Walkers (Revised)View Gift
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Bunyip's Spell

Bunyip

Great Bunyip taught his children the trick of paralyzing a person with a glance, so that they might defend themselves against humans with mercy.

Source: Past LivesView Gift
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Burrow-Bed

Bunyip

This Gift was a common survival trick among Bunyip, learned from the spirits of burrowing animals such as wombats. The Garou can burrow into the ground when he needs to rest, sleeping comfortably to regain his strength without fear of suffocation.

Source: Past LivesView Gift
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Call of the Wyld

Galliard

The werewolf may send her howl far beyond the normal range of hearing and imbue it with great emotion, stirring the hearts of fellow Garou and chilling the bones of all others. A wolf-spirit teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Call the Breeze / Wind of Buzzard's Wings

Silver FangsWendigo

(Camp: Crescent Moon)

The Garou calls up a strong (20 mpg), cold breeze and directs it at whim. This breeze chills anyone not prepared for it, and it disperses (or redirects) clouds of vapor (including tear gas or airborne toxins) or swarms of insects. A wind-spirit teaches this Gift.

Source: Core book revised / Tribebook: Silver Fangs (revised)View Gift
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Camouflage

Wendigo

The Wendigo blends in with the surrounding wilderness, which makes him very difficult to see. A deer-spirit teaches this Gift.

Source: Core book revisedView Gift
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Canine Call

Galliard

Ever since the Impergium and the War of Rage, everything else on the planet has lived in awe and terror of the sound of wolves howling. Pitching her voice just so, the Galliard produces a call that only canines can hear (including homid werewolves). Humans and other creatures automatically ignore the sound, feeling safe in their ignorance. City Garou and those infiltrating enemy bases find this particularly useful. A wolf-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Cardboard Mansion

Bone Gnawers

When it rains, it pours. Thankfully, Bone Gnawers with this Gift don't need to worry about that. The Gift turns any appropriately sized box into a windproof, waterproof, soundproof home that is always warm and dry, regardless of what it's like outside. If large enough, the box may house more than one person as long as everyone is friendly toward each other. The Bone Gnawer may also set up a house for someone else, but that person must accept a gesture of affection (a handshake is sufficient) from the Bone Gnawer first. The Gift is taught by a hearth-spirit

Source: Players’ Guide to Garou (revised)View Gift
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Channeling

Stargazers

Rage is both a boon and a bane to the Garou, and the Stargazers feel this doubly so. Rage, while certainly a vital resource, is also a dangerous element. Many Stargazers seek new ways to harness and direct their Rage, and those with this Gift have at least one more option. A Garou using this Gift can channel her Rage into a single action, helping her perform that one action as best as she is able. This Gift is taught by a fire-spirit.

Source: Stargazers TribebookView Gift
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Control Simple Machine

Glass Walkers

The Garou may command the spirits of the simplest machines, causing levers to flip, doors to unbolt, pulleys to roll and so on. Any technological spirit can teach this Gift.

Source: Core book revisedView Gift
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Cookfire

Croatan

The Garou can turn raw, unprocessed food into a cooked meal without need of fire. In addition, the meal tastes first class. This Gift is taught by earth-spirits allied to Corn Maiden.

Source: Croatan SongView Gift
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Cooking

Bone Gnawers

The Garou must have a small pot (a coffee can will do) and a ladle or spoon to use this Gift. He places whatever he can find into the pot -- trash, beer cans, old newspapers, etc. -- adds water (spit counts) and stirs. The result is a pasty, bland-tasting mush that is nevertheless edible and filling.

Source: Core book revisedView Gift
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Cool Mind

Glass Walkers

Camp: Cyber Dogs

Too many Garou are afraid of advancing beyond the limits of their bodies. To counter this, the Cyber Dogs have a Gift that banishes fear, anxiety or any other emotion. People targeted by this Gift lose their emotion temporarily, able to think perfectly logically. A Pattern Spider teaches this Gift

Source: Tribebook: Glass Walkers (Revised)View Gift
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Create Element

Metis

The metis has the power to create a small amount of one of the four basic elements -- fire, air, earth or water. In this way, she can replenish the air supply in an airtight room, make a rock to throw at someone, create a fire without matches or wood, or even fill a bathtub without any faucet or pipes. The metis cannot create specialized forms of any element. Precious metals (especially silver), lethal gases and acid are beyond his reach. This Gift creates only natural air, earth, fire and water. Elementals teach this Gift.

Source: Core book revisedView Gift
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Cub's Lesson

Red Talons

Camp: Whelp's Compromise

Lupus Garou often have difficulty when walking among humans, even as part of a pack. Those few Red Talons that are intrigued rather than enraged by human behavior have even bigger problems, as they cannot expect instruction from the tribe in human ways. This Gift allows a lupus werewolf to learn from a mistake and gain a better understanding of human devices and customs, albeit temporarily. Weaver-spirits and (strangely enough) some ancestor-spirits teach this Gift.

Source: Tribebook: Red Talons (revised)View Gift
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Dead Stick

Wendigo

In these last days, the falling of any Garou is tragic, and the pain of losing a packmate digs deep. But it remains better to know for certain than wonder and futilely hope he might return. This Gift allows the Wendigo to know if a packmate is indeed dead, and if so, where the remains lie. The Wendigo stabs a stick into the ground and waits till morning. If the packmate is alive, the stick will stand perfectly upright. If not, the stick will heavily lean in the direction of his body.

Source: Players' Guide to Garou (revised)View Gift
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Declamation

Bone Gnawers

By spending at least an hour studying a written text, the Garou can memorize vast passages of information word for word. The effects work like a cross between speed-reading and eidetic memory. Actually understanding or accessing the information is difficult, but repeating it by rote is simple. Lupus Garou cannot learn this Gift, but remarkably enough, illiterate homids can; for the Gift's duration, they can decipher all sorts of "funny little squiggles" on paper. The Garou must be fluent in speaking the language he is reading. This Gift is often taught by Rat Finks and Frankweilers. Rat Finks use this Gift to transfer sensitive information in a format that's difficult to steal. Frankweiler Galliards use this Gift repeatedly on their favorite plays and novels. This Gift is taught by a bookworm-spirit, a favorite Gaffling of Frankweilers.

Source: Tribebook: Bone Gnawers (Revised)View Gift
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Desperate Strength

Bone GnawersWhite Howlers

In times of great trauma, desperate people have displayed amazing feats of strength and endurance. With a burst of adrenaline, a mother can lift a truck off a pinned child, or a father may smash through a wall to save his family. Through strength of will, a Bone Gnawer may channel that same desperate energy. If another packmate has fallen or been captured, the Garou may use this hideous strength in a desperate effort to help his pack.

Source: Tribebook Bone Gnawers (Revised) / 20th Anniversary EditionView Gift
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Diagnostics

Glass Walkers

At a glance, the Glass Walker can tell what is wrong with a machine. He can then enlist the aid of the machine's spirit in repairing the faulty device. Any technological spirit can teach this Gift.

Source: Core book revisedView Gift
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Disguise Fetish

Ragabash

Werewolves covet one another's treasures as much as anyone else. The clever Ragabash can hide the true nature of his fetishes to deflect curious eyes. A raven-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Dona Nobis Pacem

The Kinfolk is able to maintain an aura of peace over herself and anyone she touches.

Source: Kinfolk - Unsung HeroesView Gift
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Dreamwalk

Bunyip

The Bunyip had a distinct tie to the Umbra of their homeland, more powerful than that of most Garou. Although those who learn this Gift from Bunyip ancestor-spirits lack the Bunyip's inborn affinity for the Penumbra, they may still take great advantage of the Bunyip's wisdom.

Source: Past LivesView Gift
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Ears of the Bat

Shadow Lords

Camp: Children of Bat

This Gift allows the Shadow Lord to use sonar like a bat. He may act in complete darkness without impairment. Shadow Lords with this Gift have large, bat-like ears. Even in Homid form, they have abnormally large ears. Bat-spirits teach this Gift.

Source: Shadow Lord Tribebook (revised)View Gift
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Echoes

A Kinfolk uses this Gift to hear the "echoes" of earlier conversation in an empty room.

Source: Kinfolk - Unsung HeroesView Gift
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Empathy of Hatred

Ahroun

Using this Gift, an Ahroun can tell at a glance how strongly a given individual is ruled by anger -- both at the moment and over the course of their life. An Epiphling of Rage teaches this Gift.

Source: Book of AuspicesView Gift
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Eve's Touch

This Gift allows the Kinfolk to soothe the wounds of other humans or animals through his touch.

Source: Kinfolk - Unsung HeroesView Gift
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Eye of the Falcon

Silver Fangs

Falcon is a great predator, with keen eyes and a sharp beak. As he soars in the sky, he can spot the tiny movement in the grass that betrays the location of his prey at great distances. He shares this Gift freely with his children so they may spot their foes easily and lead the Garou into battle with confidence. Any Falcon's brood may teach this Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Eye of the Hunter

Red Talons

Wolves can sense which animal from a herd is sick or weak and therefore the easiest prey. Red Talons can do so normally when confronted with a herd of deer, but more complex creatures like predators or pseudo-predators (like humans) make this difficult. This Gift, taught by a wolf-spirit, allows the Talon to pick out the weakest member of a group at a glance. It does not reveal why the target is the weak link in a herd, only that she is, but that alone is often enough to give the Garou an edge.

Source: Red Talon (revised)View Gift
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Faerie Light

Fianna

The Garou can conjure a small, bobbing sphere of light. The sphere illuminates only a three-foot area, but that is usually enough to provide the necessary light -- or to lead foes into ambush. A marsh-spirit or faerie teaches this Gift.

Source: Core book revised / Tribebook: Fianna (revised)View Gift
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Fair Path

Shadow Lords

(Hakken)

The Hakken appears at formal ceremonies clean and dressed in proper attire, even if he has just returned from battle. A water-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Falcon's Grasp / Implacable Grip

Silver FangsUktena

A leader must keep a tight grip on his power, and this Gift allows the Garou to do so literally. The Garou's hands or jaws tighten in a mighty death-grip, making it nearly impossible to escape. A falcon-spirit teaches the Silver Fang version of this Gift. A gila monster or alligator-spirit teaches the Uktena version.

Source: Core book revised / Tribebook: Uktena (revised)View Gift
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Falling Touch

AhrounStargazers

This Gift allows the Garou to send her foe sprawling with but a touch. Any aerial spirit can teach this Gift.

Source: Core book revisedView Gift
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Fangs of Judgement

Philodox

It falls upon the Philodox to levy not only judgment but also punishment against those who have fallen from their proper stations. This Gift, taught by an ancestor-spirit, causes the werewolf’s claws and fangs to burn with the righteous power of law.

Source: 20th Anniversary EditionView Gift
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Fast Track

Uktena

Camp: Scouts

This Gift strengthens the Garou's stamina and allows her to travel much more quickly than would normally be possible. Using the Gift allows the Garou to determine the path of least resistance, so she can move from one place to another with great speed and less interference. While not a replacement for a Moon Bridge, Fast Track lets the Garou continue traveling long past the time she would normally become exhausted. She can effectively make a forced march that covers three times the distance she would normally cover in the same amount of time and arrive no more tired than usual. This Gift is taught by a bear-spirit.

Source: Uktena TribebookView Gift
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Fatal Flaw

Shadow Lords

The Shadow Lord can discern a target's weakness, granting an advantage in combat. A Stormcrow teaches this Gift.

Source: Core book revisedView Gift
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Feed the Pack

Red Talons

(Kucha Ekundu)

This Gift allows the werewolf to “eat for the pack.” Any food the Kucha Ekundu ingests feeds not only him, but the rest of his pack as well. The spirit of a hunting dog teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Find Water

Lupus

This gift allows a Garou to locate any body of water within 20 miles. One or two successes will indicate the general direction of the water. Three or four  success will indicate the distance, and five successes will allow the Garou to determine if the water is contaminated in any way. The Garou makes a Perception + Survival roll against a difficulty of 6 to use this Gift.

Source: Ways of the WolfView Gift
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Free Flowing

The Singing Dog moves through trees like a monkey. With this Gift, the Garou can move through the air at high speeds, so long as she has something to grab. In the rainforests, Singing Dog's followers move at blinding speeds through the trees and crags. Urban Garou with this Gift can move through windows, over rooftops, along laundry lines, and whatever else might be in their way. Singing Dog teaches this Gift.

Source: Rage Across the World W20View Gift
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Full Moon Cleansing

Silver Fangs

Camp: Moon Lodge (Waning Cycle)

This Gift allows a Garou to turn her own Rage against her Harano, thereby defeating it like any other enemy. The werewolf learns this Gift in ritual combat with a blood-warrior spirit, who must be defeated and burnt in an Umbral fire. The Garou then marks himself with the glyph for her own auspice and the Ahroun glyph. Thus, she learns how the anger of the Full Moon may be made part of herself.

Source: Tribebook: Silver Fangs (revised)View Gift
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Harrier's View

Silver Fangs

Camp: Unbreakable Hearth

The Gift allows a pack alpha to have a perfect sense of where his packmates are, relative to his own position. This allows him to howl or shout orders more effectively and plan the tactics of the group better. A harrier-spirit teaches this Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Haunting Howl

White Howlers

One of the howl-Gifts peculiar to the tribe, this eerie cry often echoed across the desolate moors prior to a White Howler raid. In the years since the White Howlers’ fall, this cry has become more alien and forlorn.

Source: Past LivesView Gift
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Hear the Silence

Theurge

In tune with all things hidden, the Theurge can hear the tell-tale whispers of secret-spirits whenever someone nearby bears the burden of hidden knowledge. A crow- or raven-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Heavens' Guidance

Silent Striders

A Strider with this Gift is never lost while the stars shine in the sky. This Gift is taught by a spirit servant of the North Star.

Source: Tribebook: Silent Striders (revised)View Gift
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Heavens' Guidance

Silent Striders

This practical Gift prevents the Silent Striders who have it from ever being lost. Under a cloudy night sky and without the benefit of a chart or compass, a Strider can still make his way through unfamiliar territory. Although he cannot tell exactly where he is at all times, the Strider will always have a perfect sense of direction. Also, he always knows the exact distance he has traveled. Various star-spirits and other inhabitants of the Aetherial teach this Gift.

Source: 20th Anniversary EditionView Gift
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Heightened Senses

LupusGalliardBlack Furies

The werewolf with this Gift tunes in to the world around him, increasing his senses vastly. When in Homid or Glabro form, her senses become as sharp as those of a wolf, allowing him to hear sounds beyond his normal range, granting him superior night vision and making his sense of smell stronger than that of any dog. In wolf forms, his senses become preternaturally potent, allowing him to perform feats that border on precognition. This Gift has drawbacks as well. If a fire alarm were to go off around a Garou using this Gift, it might render him helpless. Cities can barrage the werewolf with a sensory overload. Wolf-spirits teach this gift.

Source: Core book revised; 20th Anniversary EditionView Gift
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Hidden Killer

Red Talons

The Red Talons did not survive for so many years without learning ways to conceal themselves. This Gift allows a Garou to leave behind no physical evidence that would betray her hand (or claws and teeth) in a slaying. This Gift is taught my a snake-spirit.

Source: Tribebook: Red Talons (revised)View Gift
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Hide the Wolf

A Garou with this Gift can temporarily hide all signs of his rage, including the subtle, instinctual signs which often spook humans and wolves. In this way, the Garou can live among them without suffering the Curse. However, the sight of a Garou in Crinos form will still activate the Delirium in humans. This Gift is taught by a raccoon- or chameleon-spirit.

Source: OutcastsView Gift
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Hush

Ragabash

Though Ragabash are teachers, one thing they can't always teach is when to keep one's mouth shut. Maybe a brash Ahroun is about to say something unfortunate to a bigger Ahroun, or perhaps a talkative cub is about to reveal too much about what she knows. In such situations, this Gift acts as a temporary stopgap; it makes the target fumble for words, lose his train of thought or become momentarily distracted. Beside keeping friends from saying stupid things, the Gift can also be used against insulting rivals or the fomori calling in reinforcements. Because of the bond between packmates, it is easier to use this Gift within the pack -- after all, it's for the greater good, right? A mockingbird-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Ice Dance

Silver Fangs

This Gift is a legacy of the tribe's deep roots in Russia and the frozen north. The Wyrm often chooses its battlegrounds with cunning, using Gaia's own snow and ice against Her defenders. This Gift allows the Fangs to face the Wyrm on equal terms, or even turn Gaia's own beauty to their advantage by moving freely across snow and ice, as if it was a flat plain of green grass. An ice elemental teaches this Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Ice Echo

Wendigo

The Wendigo conjures a perfect reflection of himself. The image is identical to the Garou, except that it is reversed, as though seen in a mirror (so any writing on the Garou’s clothing would be backwards, scars would be on the wrong side, etc.) The Wendigo can control the image easily, giving it voice and guiding its motion. An ancestor-spirit teaches this Gift.

Source: Wendigo Tribebook (revised)View Gift
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Imbalance

Stargazers

A Stargazer possessing this Gift causes considerable problems to all attackers. Those attacking find themselves clumsier and less nimble with every successful strike. An earth elemental teaches this Gift.

Source: Stargazers Tribebook (revised)View Gift
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Infectious Laughter

Ragabash

Laughter is the tool with which Gaia’s tricksters promote enlightenment and the knife that slashes through the veil of Rage. When the Ragabash laughs, those around her are compelled to follow along, forgetting their grievances. A coyote- or hyena-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Inspiration / Grim Resolve

AhrounSilent StridersSilver Fangs

(Camp: Harbingers)

Other werewolves look to the Ahroun for leadership in battle, and this Gift helps them live up to that trust. The werewolf employs this Gift to lend her resolve and righteous anger to those who share her cause. A lion- or wolf-spirit teaches it.

Source: Core book revised / Tribebook: Silent Striders (revised) / 20th Anniversary EditionView Gift
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Iron Resolve

Stargazers

Through the blessings of the spirits, the Stargazer’s resolve is tempered like steel, allowing great feats through application of sheer will. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Jam Weapon

Children of Gaia

The Garou may stop any Weaver-born weapons from working within the range of his voice. A dove-spirit teaches this Gift.

Source: Tribebook: Children of Gaia (Revised)View Gift
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Kitchen Chemistry

Bone Gnawers

With ten minutes, a bit of rage, and everyday household chemicals, you can unleash a firestorm of vengeance against an uncaring world. You have a deep and instinctive understanding of the principles of modern chemistry, one that allows you to scratch-build and detonate explosives. (This Gift exists to cancel out the need for any sort of "realistic" explosive rules in the game.) Rat-spirits teach this Gift, occasionally with the help of a few furtive cranks on the internet.

Source: Tribebook: Bone Gnawers (Revised)View Gift
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Lambent Flame

Silver Fangs

The Garou causes her body to ignite with silver light. A Lune teaches this Gift.

Source: Core book revisedView Gift
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Last Ditch

Glass Walkers

Camp: Dies Ultimae

When the chips are down and your back's to the wall, risks need to be taken. This Gift makes those last choices a little less risky by allowing for some instinctual co-ordination to be taken. A bee or ant-spirit teaches this Gift

Source: Tribebook: Glass Walkers (Revised)View Gift
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Liar's Face

Ragabash

The Ragabash wraps herself in such a deceitful attitude that nothing she says can be trusted — not even the clear and unvarnished truth. The werewolf may make a single truthful statement, and no human who hears it will believe her. A platypus-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Lift-Your-Leg

Wendigo

A Garou may mark her territory using a spot of her blood, urine, or saliva, and invoking her totem or ancestral spirit. The mark she leaves is identifiable as her own personal sigil, generally a unique variation of the totem's sign, and causes no damage to the surface it is inscribed upon. This marking of territory fades after an entire cycle of Luna has passed. A wolf-spirit teaches this Gift.

Source: Wendigo Tribebook (revised)View Gift
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Lightning Reflexes

Get of Fenris

Fenrir are Gaia’s ultimate warriors, effortlessly switching from offense to defense as the needs of battle demand. A mongoose-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Ma'at's Feather

Philodox

According to Egyptian legend, if the heart of one of the dead was heavier than Ma'at's feather, she would feed it to the beast Ammit, destroying their soul entirely. If it was lighter, then the dead person was admitted to the afterlife. This Gift was first the province of Silent Strider Philodox (and is still most common amongst that tribe), but has spread throughout all of Garou society. It allows the Philodox to sense the weight of a fallen Garou's soul and determine if he died as one of Gaia, or had fallen to the Wyrm. It is used to determine what rituals will be undertaken for the deceased, and is taught by a bird- or lion-spirit.

Source: Players' Guide to Garou (revised)View Gift
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Man's Skin

Black Furies

Distasteful though it may be, the Black Furies sometimes find it necessary to pass unnoticed through the world of men. This Gift allows a Fury to effectively change gender in the eyes of onlookers. Her features and build become decidedly more masculine, and her garb seems of a masculine cut. Her hair, eye and skin color remain the same; the result is a man who shows a slight family resemblance to the Fury. Despite this Gift’s name, it works equally well when male metis Furies employ it to disguise themselves as women. The Gift is taught by an ancestor-spirit or a seahorse-spirit.

Source: 20th Anniversary EditionView Gift
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Master of Fire

HomidGet of FenrisCroatan

Once humans tamed fire to keep them warm and to drive off the wild beasts, they were humanity's ancient pact with the spirits of fire. The spirits of flame agree to hold back their hunger when the werewolf touches them. An ancestor spirit or a fire-spirit grants this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Memory Circle

Galliard

The Galliards are the Garou's historians, charged with committing the legends and tales of their people to memory, perfect memory. Not all of them are particularly good at it. Thankfully, this Gift gives those Galliards a chance to make up for their weakness by planting Umbral "reminders" on their person. This Gift is taught by an elephant-spirit.

Source: Players' Guide to Garou (revised)View Gift
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Mercy

Children of Gaia

Children of Gaia see no use for lethal force when they are not fighting minions of the Wyrm, but even they succumb to frenzy. This Gift, used chiefly by Children of Gaia with high Rage or in duels, allows the Garou to use her natural weaponry and Rage without fear of killing her opponent. A dove-spirit teaches this Gift.

Source: Core book revisedView Gift
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Mindspeak

GalliardCroatan

By invoking the power of waking dreams, the Garou can place any chosen characters into silent communion. A Chimerling teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Moon Lore

Philodox

Using this Gift, the werewolf can learn the phase of the moon that heralded the birth of another. Although it can determine auspice, Moon Lore gives no clue to whether the subject is a werewolf or even if it is supernatural in any way; being born under a waxing gibbous moon means much more to a Garou than it does to a normal human. Any moon-spirit can teach this Gift.

Source: Book of AuspicesView Gift
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Moonshadow

Black Furies

Camp: Moon-Daughter

With this Gift, a Daughter of the Moon may step sideways using a patch of moonlight. In addition, the difficulty is lowered by one.

Source: Tribebook: Black FuriesView Gift
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Moonstruck Path

Uktena

Garou are well versed in hunting and tracking prey, yet there are times when they have no idea where such a trail starts or which journey to undertake first when a choice presents itself. The Gift of the Moonstruck Path allows the Garou to perceive the beginning of the path he must take in a given situation, even if she herself is not sure of its ultimate purpose. When the Gift is utilized, a ghostly pale blue-white beam of moonlight points to the correct direction for one scene. Sometimes, as when the Garou doesn’t know why she needs to move in a certain direction or what to do once she reaches her destination, it becomes a leap of faith, with the werewolf starting on an unknown path and only later discovering why. This Gift is taught by one of Uktena’s spirit brood.

Source: Croatan SongView Gift
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Mother's Touch

TheurgeBlack FuriesChildren of GaiaGlass WalkersBunyip

Camp: Wise Guys

Camp: Order of Our Merciful Mother (Black Furies)

The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits or the undead with this Gift. A bear- or unicorn-spirit teaches this Gift.

Source: Core book revised / 20th Anniversary Edition / Glass Walker TribebookView Gift
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Network Terminal

Glass Walkers

Camp: Random Interrupts

Computers have grown more and more connected in recent years, most prominently via the Internet. Meanwhile, no matter how good your computer is, there's probably someone with a better computer and you're likely connected to it. This Gift connects the Random Interrupt to the theoretical better computer, making all work much easier. A Pattern Spider teaches this Gift.

Source: Glass Walker Tribebook (revised)View Gift
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New Moon's Laughter

Silver Fangs

Camp: Moon Lodge (Waxing Cycle)

This Gift allows a werewolf to make others around her more receptive to criticism and less obsessed with their own pride, thus showing them the wisdom of the New Moon. To learn this Gift, the werewolf must trick a Lune into revealing the Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Nose-to-Tail

Wendigo

As a wolf curls into a ball to keep warm, tucking her snout beneath her bushy tail, curving her spine inward to capture body heat, so the Garou may make herself resistant to cold. The Gift is more effective if the Garou is in Crinos, Hispo or Lupus form, but can be used in Homid or Glabro form in extremis. An ancestor-spirit teaches this Gift.

Source: Wendigo Tribebook (revised)View Gift
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Open Seal

Ragabash

With this Gift, the Garou can open nearly any sort of closed or locked physical device. A raccoon-spirit teaches this Gift.

Source: Core book revisedView Gift
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Osprey's Eye

Silver Fangs

Camp: Austere Howl

Osprey can spot his prey in the water from high in the air above, despite the distorting effect of the water itself. She gives her children the same ability, so they may hunt the enemies of Gaia as easily in the water as in the air. This Gift is taught by an osprey spirit, or by her ally, Salmon.

Source: Tribebook: Silver Fangs (revised)View Gift
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Owl Speech

Black Furies

Black Furies may invoke the kinship between their tribe and the owls of Athena. This Gift combines the effects of the Galliard Beast Speech Gift and the Philodox King of the Beasts Gift, though it only works on owls. This Gift is common among the Temple-Keepers of Artemis and the Sisterhood. Many of their Kinfolk share this Gift, and new sisters often receive it as an initiation Gift.

Source: Tribebook: Black FuriesView Gift
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Pack Tactics

Ahroun

While the Ahroun's role as the overall leader of Garou is questionable, there is no doubt at all who should take control of the pack during a battle. By taking the lead and coordinating pack actions, the Ahroun gifts all of her packmates with great competence in the heat of battle. A wolf-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Paper Butterfly

Stargazers

Ancient court magicians of the Chinese emperor were able to conjure a cloud of paper butterflies out of thin air. Stargazers who have mastered this trick use it to create a mood of tranquility, or can use them to distract an opponent. This Gift is taught, appropriately enough, by a butterfly or moth-spirit.

Source: Stargazers Tribebook (revised)View Gift
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Paranoia

Shadow Lords

Camp: Lords of the Summit

Lords of the Summit don't remain such for long unless they can see their enemies coming. This Gift gives the Lord a heightened sense of awareness, and also reveals a few details about the enemies he's about to face. A Stormcrow teaches this Gift.

Source: Shadow Lord Tribebook (revised)View Gift
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Perceptive Servant

Shadow Lords

Camp: Children of Crow

Children of Crow are consummate eavesdroppers, and combined with the perceptiveness one gains by serving Crow, this Gift can be extremely useful. It is taught by a Crow-sprit.

Source: Tribebook: Shadow LordsView Gift
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Perfect Recall

Galliard

As mentioned earlier in this chapter, Galliards often share one trait even before the Change takes them. That trait is memory. Moon-Dancers often have good heads for detail; this Gift, however, accentuates that capacity. Any Weaver-spirit can teach this Gift, which is one reason it isn't more common.

Source: Book of AuspicesView Gift
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Persuasion

HomidFiannaGlass Walkers

This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. An ancestor-spirit teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Plug and Play

Glass Walkers

All of the Weaver’s works are connected through the same web, the same song. The Glass Walkers exploit this truth to draw more power from the modern profusion of technology, making their devices compatible with almost everything. A Net Spider teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Predator's Arsenal

Lupus

One of the most unnerving aspects of the Homid shape is its lack of proper weapons. This Gift remedies that problem (while still retaining much of the Homid shape’s ability to blend in with the human world), granting the Garou battle-ready claws and teeth in Homid form. It is taught by a wolf-spirit.

Source: 20th Anniversary EditionView Gift
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Prey Mind

Lupus

The wolf is not always the predator, as lupus sorely realize. Humans' capability for destruction grows ever greater, and more wolves die at their hands every day. When the predator becomes prey, it is this Gift that comes to the fore and assists the Garou in evasion, showing them places to hide, ways to run, and even chances to attack back. A lamb or deer-spirit teaches the Gift.

Source: Players' Guide to Garou (revised)View Gift
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Prey's Cry

Red Talons

Camp: Lodge of the Predator Kings

With this Gift, the Talon may emit a cry for help designed to lead a human into an ambush. In years past, the Talons would use this Gift to mimic the death-cry of a deer or a similar animal, since many humans still hunted their own food. In recent years, since most humans wouldn't know how to kill a wounded animal if their lives depended on it, the Talons use Prey's Cry to imitate the call of a favored pet or another human. A Raven-spirit teaches this Gift.

Source: Tribebook: Red Talons (revised)View Gift
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Primal Anger

MetisWhite Howlers

The metis learns to focus the anger within her heart and use it to increase her Rage. The anger takes a physical toll on the werewolf, and it is up to her to unleash it on her enemies. The spirits of ancient metis teach this Gift. Few members of other breeds have suffered enough shame and suffering to learn this Gift.

Source: Core book revised / Past LivesView Gift
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Pull Water

Uktena

Using a forked stick or a smooth stone, a Garou can locate water hidden underground or within a succulent plant and pull it to the surface to be used. This Gift may tap into underground wells, water locked within loamy ground, moisture held within cacti or deep streams far beneath the desert floor.  Some Uktena have used this Gift to help their Kinfolk in desert nations irrigate their fields, while others have kept a pack from dying of thirst when crossing badlands and open desert. Spirit servants of Uktena teach this Gift.

Source: Croatan SongView Gift
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Purify Meat

Red Talons

While some Red Talons abstain from eating humans because of the Litany, the more common reason for hunting more conventional game is that humans are befouled by the chemicals they put into their bodies. In some parts of the world, this isn't such a problem, but in most countries, human flesh is foul-tasting and unhealthy, even for Garou. In other places, the land is so corrupted that other game animals begin to taste rubbery and disgusting. With this Gift, a Red Talon can purge chemicals and other poisons from dead flesh. A water elemental teaches this Gift.

Source: Tribebook: Red Talons (revised)View Gift
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Purify Scent

Shadow Lords

Camp: Bringers of Light

If another supernatural creature attempts to determine the breed, tribe or auspice of a Bringer of Light, the target may use this Gift to retain her secrets. A Night-spirit teaches this Gift.

Source: Tribebook: Shadow LordsView Gift
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Rains of Mercy

Shadow Lords

Though this Gift surprises many non-Shadow Lord Garou, it is only because they forget the Shadow Lords follow a god affiliated with rain, and they come from a harsh land. Even the Darwinist Shadow Lords known that their Kin need to be fed, and the rain summoned with this Gift made sure those favored by the Lords never went hungry. A Stormcrow teaches this Gift

Source: Players' Guide to Garou (revised)View Gift
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Razor Claws

AhrounGet of Fenris

By raking his claws over stone, steel, or another hard surface, the Ahroun hones them to razor sharpness. Either a cat- or bear-spirit teaches this Gift.

Source: W20View Gift
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Resist Pain

PhilodoxChildren of GaiaGet of FenrisWendigo

Through force of will, the Philodox is able to ignore the pain of his wounds and continue acting normally. A bear-spirit teaches this Gift.

Source: Core book revisedView Gift
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Resist Toxin

Bone GnawersFiannaBunyip

Many Bone Gnawers learn a preternatural resistance to poisons and toxins of all kinds, doubtless due to their diet of refuse and American beer. A trash-spirit teaches this Gift.

Source: Core book revisedView Gift
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Rhythm of War

Ahroun

So long as the Ahroun keeps fighting to the rhythm of his inner war drum, he can't be stopped. Blows that would fell a lesser combatant are as mere wasp stings to the Garou's mightiest warriors. A bear-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Safe Haven

Get of Fenris

Few Garou are as territorial as the Get of Fenris. This Gift enables a Fenrir to keep a close supernatural watch on his territory, becoming instantly aware of any trespassers marked by the Wyrm. Owl-spirits teach this Gift.

Source: Tribebook: Get of Fenris (Revised)View Gift
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Scent of Running Water

RagabashRed Talons

The Garou can mask her scent completely, making herself virtually impossible to track. A fox-spirit teaches this Gift.

Source: Core book revisedView Gift
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Scent of Sight

Lupus

The werewolf can compensate for her vision completely by using her sense of smell. She can attack invisible creatures normally or navigate roughly in absolute darkness. Wolf-spirits teach this Gift.

Source: Core book revisedView Gift
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Scent of Sweet Honey

Bone Gnawers

A target the Garou touched at some point during the last hour begins to exude a wonderfully sweet aroma, and becomes slightly sticky to the touch. All manner of vermin quickly appear and coat the victim. The resulting coat of gnats, flies, bees and beetles crawls, stings, and generally impairs vision and hearing. Insect-spirits teach this Gift.

Source: 20th Anniversary EditionView Gift
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Scent of the True Form

Philodox

The Philodox is able to scent the truth of those she meets, literally sniffing out an individual's true form. A vulture-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Seizing the Edge

Shadow Lords

To the Shadow Lords, there is no possible way for a contest to be even. If neither competitor wins, they both lose. This Gift allows the Garou to swing the balance, ever so slightly, in her favor. A spirit servant of Grandfather Thunder teaches this Gift.

Source: Core book revisedView Gift
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Sense Chiminage

Theurge

Theurges have ways of knowing all manner of secret things other Garou would wish stayed hidden; with this Gift, they can learn where the balance of chiminage lies with any spiritually aware being with a glance. The Gift reveals if the target has paid all proper obligations to the spirits, if he has ignored a debt or engaged in blasphemy against his totem or other spiritual patrons. An owl-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Sense Magic

Uktena

The Uktena can discern magical energies, whether they emanate from Garou Gifts, vampiric wizardry or even human magic. A spirit servant of Uktena teaches this Gift.

Source: Core book revisedView Gift
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Sense Prey

LupusBunyip

Werewolves used this ancient Gift during hard winters to feed their packs. The Gift lets Garou locate enough prey to feed a pack. In the urban environment, this Gift guides the lupus to prey within the city, usually in parks, sewers, animal shelters and even zoos. The Gift will tell the werewolf the location of large numbers of prey within 50 miles in the wilds, and within the limits of a city and its suburbs. Humans do not register as prey animals, although some say that the Red Talons know a variant of this Gift that can find them. A wolf-spirit teaches this Gift.

Source: Core book revisedView Gift
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Sense the Demonic

Stargazers

Camp: Demon Eaters

The difference between a servitor of the Wyrm and a demon-possessed mortal is subtle. While most demons emanate perceptible Wyrm-taint, strangely some seem able to mask themselves and escape such notice. Plus, Sense Wyrm doesn't identify the nature of the taint, so the nature of the creature (that it's a demon) goes unknown until it's potentially too late. This Gift helps circumvent that problem. It doesn't provide a literal sense so much as a spiritual one - the eye in the Demon Eater's mind registers the disruption in the fabric of reality, and senses the demonic source. This Gift is taught by a chimerling.

Source: Stargazers Tribebook (revised)View Gift
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Sense Trauma

Philodox

As the counselors of the Garou Nation, the Philodox have a keen nose for those whose minds have been shattered by trauma or supernatural forces. A Lune teaches this Gift.

Source: Changing Ways W20View Gift
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Sense Weaver

Theurge

The Garou may sense Weaver energies or spirits in the nearby area. This Gift is taught by any Gaian spirit.

Source: UmbraView Gift
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Sense Wyld

LupusTheurgeBlack Furies

The Garou may sense Wyld energies or spirits in the nearby area. Any Gaian spirit can teach this Gift.

Source: UmbraView Gift
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Sense Wyrm

MetisTheurgeBlack FuriesSilent StridersSilver FangsStargazersUktenaWhite Howlers

The werewolf can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although werewolves using the Gift sometimes say things like, "This place stinks of the Wyrm" (with a few more colorful adjectives). Garou should remember that the Wyrm's taint can cling to relatively blameless souls. Werewolves may sense an innocent person who happens to work in a Wyrm-controlled factory or who has eated tainted food. This power requires active concentration. Any spirit of Gaia may teach this Gift.

Source: Core book revised / 20th AnniversaryView Gift
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Shadow Weaving

Shadow Lords

Slightly flexing her fingers or claws, the Garou pulls and weaves shadows as she desires — lengthening or shortening them, lightening or darkening, or even twisting them into grotesque and frightening shapes. A shadow-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Shed

Metis

The Garou knows the trick of shedding and growing fur at an alarming rate. This Gift makes the Garou especially difficult to grapple successfully; opponents find themselves holding tufts of fur instead of their target. The Garou can also slide through tight spaces using his shedding fur as natural lubrication. A lizard-spirit or snake-spirit teaches this Gift.

Source: Player's Guide Second EditionView Gift
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Sheng-Nong's Eyes

Glass Walkers

(Boli Zouhisze)

The Boli Zouhisze can see from the perspective of his tools and draw on their concentration for the task at hand, allowing him to perform multiple actions with ease. While this was originally used to wield two swords with equal dexterity, any tools can be used; even the werewolf’s own hands count as a “tool.” Either a monkey-spirit or a spirit of war teaches this Gift.

Source: Glass Walker Tribebook (revised)View Gift
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Shining Sigils

White Howlers

When this Gift is active, glowing sigils representing the Garou’s tales of Renown appear upon their skin or pelt. The marks shine a luminescent woad-blue, although Honor, Glory, and Wisdom all gleam with their own subtle inflections of color. Temporary Renown appears as reinforcing details on the permanent Renown symbols. This gift is taught by a Lune spirit.

Source: White Howler TribebookView Gift
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Shroud

Uktena

The Garou can create a field of inky blackness through which only she can see. A night-spirit teaches this Gift.

Source: Core book revisedView Gift
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Sigurd's Stride

Get of Fenris

When Odin imprisoned Brunhilde in a ring of fire, it was Sigurd who dared the fires and rescued her. Like Sigurd, Get of Fenris with this Gift need not fear flame. The Gift is taught by a fire spirit.

Source: Players' Guide to Garou (revised)View Gift
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Silence

Silent Striders

The Garou can muffle any sound she makes, the better to creep up on an enemy or escape unnoticed. An owl-spirit teaches this Gift.

Source: Core book revisedView Gift
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Silence the Slain

Red Talons

Camp: Winter Packs

Perhaps the most disturbing Gift the Red Talons as a tribe have access to, Silence the Slain allows a Garou to cut a victim off from any means of help by rendering him unable to make sounds of any kind. Even pounding his fists on the windows of a passing car will not disturb the passengers therein. A pain-spirit teaches this Gift, the better to enjoy the agony of being hunted down when potential aid stands deafly by.

Source: Tribebook: Red Talons (revised)View Gift
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Skyscraper Vision

Glass Walkers

Whilst the urban jungle offers many new possibilities for the hunter, it also presents its share of difficulties. One of the most troublesome of these is the possibility of their prey slipping into a crowd and simply disappearing. With this Gift, the Glass Walker can see through the eyes of a glass spirit in a skyscraper window to pick out their prey from above. The City Father or a glass-spirit teaches this Gift.

Source: Tribebook: Glass Walkers (Revised)View Gift
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Smell of Man

Homid

Creatures of the wild have leanred well that where man goes, death follows. With this Gift the werewolf enhances the human scent around him greatly, causing wild animals to feel uneasy and nervous. However, the scent also causes domestic animals to recognize the werewolf as their master. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
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Smell of Success

Bone Gnawers

You're good at sizing people up. With a few sniffs, you can smell how successful someone really is. Even on a bad day, you can sense whether he's got money in his pocket, a steady job, or a place to stay. When passing by street folk begging for change, some people claim they don't have anything to give. By repeatedly sizing up people on the street, Bone Gnawers learn to distinguish a real bad-luck case from a cheap bastard who doesn't give a damn. After mastering this elemental talent, the Garou can then sniff out deeper secrets from passers-by.

Source: Tribebook: Bone Gnawers (Revised)View Gift
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Snow Running

Get of Fenris

The Fenrir have spread far and wide, but their home is in the North. This Gfit has served them well in their homelands, allowing them to run over snow or ice as if it were solid ground without sinking in or leaving footprints.

Source: Tribebook: Get of Fenris (Revised)View Gift
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Snow Sight

Wendigo

The Garou gains the ability to see clearly even in the harshest of blizzard or “white-out” conditions. Any arctic spirit teaches this Gift.

Source: Croatan SongView Gift
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Speed of Thought

Red TalonsSilent Striders

(Kucha Ekundu)

The Garou doubles her running speed. A roadrunner- or cheetah-spirit teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Spirit of the Lizard

Uktena

The werewolf’s hands and feet spout hundreds of tiny hooks, allowing her to climb across or cling to any surface — even sheer horizontal surfaces and ceilings. A gecko-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Spirit Smuggler

Black Furies

Camp: Sisterhood

Members of the Sisterhood frequently make deliveries through countries with broad laws against contraband; they might also wish to carry a weapon into an area interdicted by metal detectors or the like. Spirit Smuggler makes this much easier for them to do, and it is useful in a wide variety of situations. When the character wishes to hide an item from searches, she can use this Gift to push the item into the Gauntlet for a short time; it will return to the character's possessions in the physical realm after a few minutes have passed. This Gift is taught by a Raccon-spirit

Source: Tribebook: Black Furies (Revised)View Gift
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Spirit Snare

Theurge

The Theurge casts out an invisible, mystic net which entangles hostile spirits, confounding them with a mixture of magical force and long-broken but still potent Gaian law. An owl-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Spirit Speech

TheurgeUktena

This Gift allows the Garou to communicate with encountered spirits. The Garou is thus able to address them whether they wish to be adddressed or not. Of course, nothing (usually) prevents the spirit from ignoring the Theurge or leaving. Any spirit can teach this Gift.

Source: Core book revisedView Gift
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Spur Claws

Ahroun

Some Garou take the bee as a role model for their cause. The bee is so devoted to her queen that she attacks her enemies with no care to the inevitable fact that she will die in the attack. For those Garou who feel similarly, bee-spirits may teach them how to turn their claws into stingers that stick in their opponents. Such poison as they excrete won't kill their opponents but neither will it kill the werewolf in question.

Source: Players' Guide to Garou (revised)View Gift
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Stench and the City

HomidBone Gnawers

Many city Garou use this Gift when facing off against just about anything with a particularly sensitive nose: this can include other Garou, Black Spiral Dancers, and a host of normal animals or Wyrm-creatures. The Gift incapacitates its target by overwhelming its sense of smell with the stink of the city: sweat, blood, human waste, rot, smoke, and car exhaust.

Source: Book of the CityView Gift
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Strut

Uktena

This Gift, taught by a crane- or turkey-spirit, allows a Garou to appear physically grander and more impressive than he truly is.

Source: Tribebook: Uktena (revised)View Gift
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Swallow Rage

Children of Gaia

This Gift allows the Child of Gaia to overcome her innate savagery, although at a dangerous cost. By use of this Gift, the Child may stop a frenzy and reduce her Rage by directing it inward. The inward battle is visible for several minutes and can take the form of a shuddering concentration or even a masochistic heating. An ancestor-spirit teaches this Gift.

Source: Tribebook: Children of Gaia (Revised)View Gift
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Tagalong

Bone Gnawers

Commonly used by Bone Gnawers residing in a sept controlled by other tribes, this Gift ingratiates the Bone Gnawer to a pack's or caern's totem for a short time. While the Gift is in effect, the Gnawer is treated as a member of a pack with regards to using the totem's blessings and any pack tactics the pack knows. If used on a caern toem, the totem looks favorably upon the Bone Gnawer. The Gnawer may then perform the Rite of the Opened Caern, if he knows it, without fear of retribution. A lost-dog-spirit, a spirit servant of Rat, teaches this Gift.

Source: Core book revisedView Gift
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The Mark

Bone Gnawers

The Garou can mark a person or place with a scent only other werewolves can sense. The mark is subtle; placing it isn't. This Gift is taught by lost-dog-spirits.

Source: Tribebook: Bone Gnawers (Revised)View Gift
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Tireless Running

Silent Striders

Young Silent Striders quickly learn the need for extraordinary speed and stamina -- often the message that even untested youths are asked to carry cannot wait for the message bearer to sleep or eat. A Garou with this Gift can run from moonrise to moonrise subsisting on nothing more than her spiritual energy, crossing almost four hundred miles, but as soon as she breaks her run she must eat and rest. This Gift is taught by a wolf-spirit.

Source: Tribebook: Silent Striders (revised)View Gift
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Tommy's New Trick

Glass Walkers

Camp: Wise Guys

While one of the Wise Guys favorite gun Gifts (Trick Shot, rediscovered from the Iron Riders by Gianluigi Lucci) eventually leaked to the whole tribe, this one may well go with them to their grave. This Gift ensures that when spraying bullets from an automatic gun, not a single bullet misses its target. A bird spirit (though never a pigeon) teaches this Gift.

Source: Glass Walker Tribebook (revised)View Gift
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Trash is Treasure

Bone Gnawers

The refuse of humanity provides all the canny Bone Gnawer needs. Through the use of this Gift, any broken object can be temporarily restored to full functionality and usefulness. A raccoon-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Trick Shot

Glass Walkers

This Gift, once an acquired taste, has undergone a recent surge in popularity. It allows the Garou to execute brilliant feats of sharpshooting, such as shooting a weapon from an opponent's hand or firing down the barrel of an enemy's gun. The Garou cannot use this Gift to harm an opponent directly, however, and he can use Trick Shot only with rifles or pistols. Air-spirits teach this Gift.

Source: Core book revisedView Gift
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True Shot

Black Furies

Camp: Amazons of Diana

The accuracy of Artemis on the hunt could not be equaled by any other; this Gift allows Maidens to replicate their aunt's spectacular feats of archery on the battlefield or on the hunt. It is less effective for Mothers and Crones than for Maidens, but still gives them some benefit. This Gift is taught by a Lune.

Source: Tribebook: Black Furies (revised)View Gift
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Truth of Gaia

Philodox

As judges of the Litany, Philodox have the ability to sense whether others have spoken truth or falsehood. A Gaffling of Falcon teaches this Gift.

Source: Core book revisedView Gift
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Turtle Body

Croatan

The Garou can call upon one of the powers of Turtle and greatly slow his metabolism. He must remain inactive, but can exist without breathing for hours at a time. In addition, uncontrolled bleeding halts. Extremes of heat or cold can be ignored. Ingested or injected poisons slow their passage through the body, and do not take full effect for hours, allowing someone to fetch an antidote before that time. This Gift is taught by a turtle-spirit.

Source: Past LivesView Gift
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Two Tongues

Fianna

The glib words and clever schemes of the Fianna are wasted on a single mark. This Gift teaches the werewolf to talk out of both sides of her face, literally carrying on two conversations simultaneously, and to decide who hears what. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Umbral Tether

Theurge

Although most Theurges would never admit it, even they can become lost in the spirit world from time to time. This Gift allows the werewolf to spin a spiritual line, resembling spider silk, behind her as she explores the Umbra. Only the Garou using the Gift can see the trail, thus increasing the Theurge's reputation as master of the spirit world. A spider-spirit teaches this Gift.

Source: Player's Guide Second Edition (where it was rank 2); 20th Anniversary EditionView Gift
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Urban Ward

Bone Gnawers

If your home has no walls, sleeping can be a nightmare. There's no guarantee that someone won't sneak up on you to steal your stuff... or even take your life. Some werewolves solve this problem by sleeping in packs, but it never hurts to take extra precautions. Rural Garou set twigs and branches that easily snap underfoot; Bone Gnawers rig the same warnings with tin cans, tripwires, or even broken glass. With a little mystical aid, a werewolf can enlist spirits in similar defenses. The werewolf can never be sure exactly where the boundary of the urban ward is set but he may be paranoid enough to spend more time setting multiple layers of trash around his encampment. This Gift is taught by a Rat-spirit, who usually warns its student to always collect trash and shy things for just this purpose.

Source: Tribebook: Bone Gnawers (Revised)View Gift
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Visage of Fenris

Get of Fenris

The Get appears larger and more fearsome, commanding respect from peers and cowing his foes. A wolf-spirit teaches this Gift.

Source: Core book revisedView Gift
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Watchful Eyes

Black Furies

Since time immemorial, the Black Furies have been able to determine the location of those that break the laws of Gaia. Such beings (human, Garou, or spirit) are not always Wyrm- or Weaver-tainted; as in the classic example, Orestes was not under the influence of any supernatural being when he killed his mother Clytemnestra, but he did break Gaia's laws by doing so. This gift has been the Furies' tool for such a hunt; with a few moments' concentration, the Black Fury who uses Watchful Eyes can roughly determine the distance and direction to the nearest such criminal. This Gift is taught by an Owl-spirit.

Source not listedView Gift
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Water-Conning

Children of Gaia

The Child may purify water by dipping her hand or bowing her forehead to the surface. An avatar of Unicorn teaches this Gift as a sign of his favor.

Source: Tribebook: Children of Gaia (Revised)View Gift
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Weaver's Eyes

Glass Walkers

Garou with this Gift gain an insight into the Weaver’s deep and subtle patterns for hiding information inside of other information and to the invisible patterns buried in large prime numbers. Encryption algorithms mean nothing to these Glass Walkers; using Weaver’s Eyes, they can even pierce magical shrouding of data. The Garou must have the data to be decrypted in some form — generally, residing on a local computer. Weaver’s Eyes cannot be directly used to break open the encryption on a live connection between two computers, but it will help the Garou use his own abilities to break through that encryption.

Source: Book of the CityView Gift
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Well-Oiled Running

Glass Walkers

Camp: Dies Ultimae

The greatest toll a Soldier has is her equipment. The worst enemy she has is the possibility of it failing. This Gift greatly reduces those chances by safeguarding machinery against environmental factors. It is taught by a dust, war, or water-spirit.

Source: Tribebook: Glass Walkers (Revised)View Gift
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Whisper Catching

Shadow Lords

Secrets are an important commodity, and those who strive to keep their secrets may very well be hiding something dangerous. This Gift was developed to root out potential traitors or plotters against the Garou, but has been open to... certain abuses ever since. The Shadow Lord may supernaturally eavesdrop on whispered conversations nearby, giving her an edge over those with something to hide. This Gift is taught by a crow-spirit.

Source: Shadow Lords Tribebook RevisedView Gift
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Wolf at the Door

Red Talons

Some humans can't just be splattered all over the nearest tree. Some of them have to be taught a lesson and left alive, for whatever reason. however, the Red Talons know how to make the message stick. This Gift induces a terrible dread of and respect for the forest, and it makes a human target afraid to tamper with it in any way. Any predator spirit can teach this Gift.

Source: Core book revisedView Gift
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Wyld Resurgence

Black FuriesCroatan

Bent to Gaia’s service, the creative, living essence of the Wyld roars through the Fury’s body, shining beneath her skin as a rippling wave of prismatic energy which focuses on and shines out through her wounds. This surge supercharges the werewolf’s regenerative powers, quickly mending even the most grievous of wounds. A servant of Pegasus teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Wyld Sight

Croatan

The Garou can see Wyld energy in all its manifestations, thus allowing him to prevent it from growing too powerful or to defend himself against it. For instance, the Garou can see the mystic swirling of the Umbral wind that presages a tornado in the physical realm or feel the shaking of the Umbral earth before a real earthquake. A Garou using Wyld Sight in the physical world can also sense Wyld spirits in the nearby Penumbra, although the user must enter the Umbra to get more details. This Gift is taught by a Wyld-spirit.

Source: Wendigo TribebookView Gift
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