Gift category

Rank 4 Glass Walker Gifts

A list of all Rank 4 Glass Walkers tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Glass Walker Gifts of all ranks, see All Glass Walker Gifts.

11 Gifts Found

Showing 11
RANK4

Attunement / Lay of the Land

Bone GnawersGlass WalkersSilent StridersUktena

(Lay of the Land)

The Garou may commune with the spirits of a city or town and gain information about the area from them, including rough population, enclaves of Garou or other being and secret tunnels. This Gift does not function in the wilderness, since the Bone Gnawers have lost the knack for conversing with such spirits easily. A rat-spirit teaches this Gift.

Source: Core book revised / Tribebook: Uktena (revised)View Gift
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Call the City's Wolves

Glass Walkers

The city is a rich and complex ecosystem, and humans, animals and machines fill the roles that natural creatures fill in the wilderness. The Glass Walkers cannot often get wild wolves to aid them, but the city has its own predators. With this Gift, the Glass Walker can make a phone call, send an email or fax and expect some sort of backup; some master Theurges simply knock on the nearest door and wait to see who emerges. A City Mother or Father teaches this Gift.

Source: Book of the CityView Gift
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Cooling System

Glass Walkers

Camp: Random Interrupts

As per the Wendigo Level Four Gift: Chill of Early Frost. This Gift was originally copied from the Wendigo by the Iron Riders, who employed it to preserve food by freezing it, and was rediscovered by the Random Interrupts, who use it both in combat and to keep server rooms cool. The Random Interrupts often favor spending a point of Willpower in addition to the point of Gnosis to control the temperate and keep it just above freezing. Since Great Wendigo would usually rather murder a Glass Walker than teach them, a Penguin spirit or a Pattern Spider teaches this Gift.

Source: Glass Walker Tribebook (revised)View Gift
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Corner Shot

Glass Walkers

Camp: Wise Guys

A feared Gift, this allows the Wise Guy to shoot around corners. Packs were fond of timing this Gift with multiple guns, creating hails of gunfire through open doorways before entering a room. A bird spirit (again, never a pigeon) teaches the Gift.

Source: Glass Walker Tribebook (revised)View Gift
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Doppelganger

Glass Walkers

The Garou may take the exact likeness of any other human, wolf or Garou. A chameleon-spirit teaches this Gift.

Source: Core book revisedView Gift
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Signal Rider

Glass Walkers

From the telegraph to the cell phone, the Glass Walkers have always kept up good relations with spirits of cutting-edge communication. This Gift allows the Garou to open a moon bridge that rides the back of a telephone signal, transporting her instantly to the location of whoever is on the other end of the line. A Pattern Spider teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Tech Speak

Glass Walkers

This Gift allows the Glass Walker to contact others through any technological device. The Garou speaks to a Pattern Spider in or near a technological device and tells them the message to be delivered and whom it should be delivered to. The Pattern Spider then finds the receiver and uses any communications technology near them to deliver the message; Telephones yell it out, (without picking up the handset), electronic billboards display it, computer printers print it out as text. If no communications technology is present, any other technology will activate, though no message will be imparted. If no technology whatsoever is present near the receiver, the Gift fails. A Pattern Spider teaches this Gift.

Source: Tribebook: Glass Walkers (Revised)View Gift
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Tractor Beam

Glass Walkers

The Garou can transport non-dedicated objects with her to the Umbra when she steps sideways. She may not take living creatures, only objects. This Gift is taught by Weaver spirits.

Source: Glass Walker TribebookView Gift
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Umbral Motorcade

Glass Walkers

Camp: Wise Guys

A "motorcade murder" was the Mafia equivalent of a drive-by killing. The idea was to be gone the moment after the deed was done. Gianluigi Lucci always felt this never went far enough, and came up with the trick of never being there in the first place. This Gift allows the Wise Guy to shoot a victim in the physical world from the Umbra. A rat spirit teaches this Gift, a fact that made the Gift unpopular in some quarters.

Source: Glass Walker Tribebook (revised)View Gift
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Virtual Umbra

Glass Walkers

This Gift enables a Garou to transport himself into the CyberRealm's Computer Web (Umbra page 61) from any part of the Pattern Web. Any spirit affiliated with computers can teach this Gift.

Source: UmbraView Gift
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