Gift category

Rank 1 Bunyip Gifts

A list of all Rank 1 Bunyip tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Bunyip Gifts of all ranks, see All Bunyip Gifts.

7 Gifts Found

Showing 7
RANK1

Bunyip's Spell

Bunyip

Great Bunyip taught his children the trick of paralyzing a person with a glance, so that they might defend themselves against humans with mercy.

Source: Past LivesView Gift
RANK1

Burrow-Bed

Bunyip

This Gift was a common survival trick among Bunyip, learned from the spirits of burrowing animals such as wombats. The Garou can burrow into the ground when he needs to rest, sleeping comfortably to regain his strength without fear of suffocation.

Source: Past LivesView Gift
RANK1/2

Dreamwalk

Bunyip

The Bunyip had a distinct tie to the Umbra of their homeland, more powerful than that of most Garou. Although those who learn this Gift from Bunyip ancestor-spirits lack the Bunyip's inborn affinity for the Penumbra, they may still take great advantage of the Bunyip's wisdom.

Source: Past LivesView Gift
RANK1

Mother's Touch

TheurgeBlack FuriesChildren of GaiaGlass WalkersBunyip

Camp: Wise Guys

Camp: Order of Our Merciful Mother (Black Furies)

The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits or the undead with this Gift. A bear- or unicorn-spirit teaches this Gift.

Source: Core book revised / 20th Anniversary Edition / Glass Walker TribebookView Gift
RANK1

Resist Toxin

Bone GnawersFiannaBunyip

Many Bone Gnawers learn a preternatural resistance to poisons and toxins of all kinds, doubtless due to their diet of refuse and American beer. A trash-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK1

Sense Prey

LupusBunyip

Werewolves used this ancient Gift during hard winters to feed their packs. The Gift lets Garou locate enough prey to feed a pack. In the urban environment, this Gift guides the lupus to prey within the city, usually in parks, sewers, animal shelters and even zoos. The Gift will tell the werewolf the location of large numbers of prey within 50 miles in the wilds, and within the limits of a city and its suburbs. Humans do not register as prey animals, although some say that the Red Talons know a variant of this Gift that can find them. A wolf-spirit teaches this Gift.

Source: Core book revisedView Gift
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